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Pathfinder Society Scenario #3: Murder on the Silken Caravan (OGL) PDF

***( )( ) (based on 24 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.

Written by Greg A. Vaughan

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (24)
1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***( )( ) (based on 24 ratings)

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Fun but flawed

***( )( )

Murder on the Silken Caravan tasks players with escorting a caravan carrying the fallen of one of their own across the Qadiran desert.

+ While "protect the caravan" is a overused RPG trope, there surprisingly aren't a whole lot of PFS scenarios that utilize it. It's a decent change of pace from a standard dungeon crawl or investigation.

+ A couple of encounters are very fun and memorable, especially for a low-level party.

+ Plenty of good roleplaying opportunities at the beginning of the scenario.

- The required prep for GMs is a bit high. There isn't any included sidebars or info regarding overland travel or hot weather conditions, considering the party is likely to be armed and donning armor.

- Encounters with an overwhelming number of enemies, especially at low level, can be very frustrating and unfair. GMs should probably use non-optimal tactics against a tier 1-2 party, otherwise it's very easy to cause a TPK.

Overland desert adventures can be a lot of fun, and Murder on the Silken Caravan provides a simple but enjoyable adventure that is unforunately marred a bit by a lack of helpful GM information and a few bad encounters.


oh, OGL

*( )( )( )( )

Listen, kids, I know they're weenie, but 13 of anything will destroy a party of first level characters if their dice don't cooperate. We had a TPK when we played this, and it was just brutal when I ran it. The plot isn't all that interesting to compensate. Pass.


***( )( )

Lots of great role-playing opportunities in the beginning. Buy a mage Armour and scrap the hot clothes. The Mountain map is ambitious but it doesn't translate well. Shame too, that was my favourite part. Gripes: Boss @ tier 1-2, really?!
Boons not that helpful given the relative danger.


Meh.

**( )( )( )

This scenario, like many other Season 0s, requires the GM to make their own fun. My group had some great fun haggling with Qadiran merchants before the scenario started. The actual scripted stuff, though, was less interesting. Stuff happens without much room for PC intervention. Also, this scenario is *extremely* difficult at Tier 1-2. With a team of level 1s, it can easily TPK on 3 of the 4 encounters. It's obvious that this was written for Tier 4-5 and scaled down inadequately.

Overall, I think that there are better scenarios to run. It's not as bad as some others, like the Many Fortunes of Grandmaster Torch, but you can do better.


[Player] Liked it, but far from stellar

***( )( )

I offer a player's perspective here, and have played this scenario in the lower tier (1-2). As a side note, this was the first PFS scenario I ever played, so I've waited to play a few more before writing a review to get a better feel of PFS standards. Be warned, spoilers will follow!

My first impression is that this scenario is very railroady. There are murders, there's mystery... and yet I was under the impression that the PCs couldn't do anything about it and that the solution to the mystery was "given" to us.

That said, the roleplaying opportunities were interesting enough, and the fights challenging, to say the least. About the latter, I must say I prefer interesting, more intensive fights to many flavorless ones. Thus I wasn't disappointed on that account, with the possible exception of the first fight. Such an easy fight where the only stake is whether or not you'll contract a nasty disease is pretty lame, in my opinion.

I also liked my faction mission (Osirion), which fitted my character perfectly! Sometimes it feels like that mission has been written for you. The Andoran faction mission was also very enjoyable.

As a conclusion, I'll still recommend this scenario, but with a caveat - don't expect too much of it!

Story: 3/5
Roleplay: 3/5
Encounters: 3/5
Mechanics: 2/5

Total: 3/5


1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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