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Pathfinder Society Scenario #3: Murder on the Silken Caravan (OGL) PDF

***( )( ) (based on 28 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.

Written by Greg A. Vaughan

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (28)
1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

***( )( ) (based on 28 ratings)

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Needs more investigation

***( )( )

I've played this once at low tier and GM'ed twice at low tier.

The premise of this one is simple; take a dead venture captain's body home for burial on a caravan across the desert. Murder happens and so do some rather nasty combats.

As it stands it isn't a bad early scenario. Some of the combats are a little too hard for the low levels and that can cause a problem. Where I feel that it fails is that as a murder mystery lite sort of story there isn't enough opportunity for role play and investigation.

Too deadly at low tier

**( )( )( )

I ran this at low tier. There were three reasons I didn't have a TPK. One, there was a level-4 character along. Two, I softballed the tactics a bit. Three, one of the players didn't realize that UMD was a trained-only skill, so technically violated the rules keeping the level-4 character alive with a Cure Light Wounds wand. (I only realized after the game was over that the character didn't have UMD trained; as a Sorcerer, she could have, and her Charisma was good enough that the bonus was OK. I should probably have noticed during the game that the bonus wasn't high enough; oh well.)

The setup to the scenario and the story is potentially interesting, although it does take some finesse on the part of the GM to pull it off. But one encounter in the middle at low-tier is an almost guaranteed TPK. I'd recommend against this scenario because of that.

props for an interesting story, but....

**( )( )( )

- Cool story, unusual setting

- Only a little actual roleplay
- Brutal and poorly designed combat
Half the combats have no maps
Pretty much all the high-tier combats are "Take the low-tier creatures and double the amount"
No spoilers, but the combat that got one of my players killed was long and frustrating for the players because half of them basically didn't get to do anything the entire time and it dragged on for an hour.

Not good for newbs

***( )( )

This is a fairly average adventure all around. While there are a couple of interesting combats the final combat can be very deadly if you don't have good damage dealers. This is not a good adventure for new players.

Fun but flawed

***( )( )

Murder on the Silken Caravan tasks players with escorting a caravan carrying the fallen of one of their own across the Qadiran desert.

+ While "protect the caravan" is a overused RPG trope, there surprisingly aren't a whole lot of PFS scenarios that utilize it. It's a decent change of pace from a standard dungeon crawl or investigation.

+ A couple of encounters are very fun and memorable, especially for a low-level party.

+ Plenty of good roleplaying opportunities at the beginning of the scenario.

- The required prep for GMs is a bit high. There isn't any included sidebars or info regarding overland travel or hot weather conditions, considering the party is likely to be armed and donning armor.

- Encounters with an overwhelming number of enemies, especially at low level, can be very frustrating and unfair. GMs should probably use non-optimal tactics against a tier 1-2 party, otherwise it's very easy to cause a TPK.

Overland desert adventures can be a lot of fun, and Murder on the Silken Caravan provides a simple but enjoyable adventure that is unforunately marred a bit by a lack of helpful GM information and a few bad encounters.

1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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