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Pathfinder Society Scenario #3: Murder on the Silken Caravan (OGL) PDF

***( )( ) (based on 21 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.

Written by Greg A. Vaughan

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***( )( ) (based on 21 ratings)

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Meh.

**( )( )( )

This scenario, like many other Season 0s, requires the GM to make their own fun. My group had some great fun haggling with Qadiran merchants before the scenario started. The actual scripted stuff, though, was less interesting. Stuff happens without much room for PC intervention. Also, this scenario is *extremely* difficult at Tier 1-2. With a team of level 1s, it can easily TPK on 3 of the 4 encounters. It's obvious that this was written for Tier 4-5 and scaled down inadequately.

Overall, I think that there are better scenarios to run. It's not as bad as some others, like the Many Fortunes of Grandmaster Torch, but you can do better.


[Player] Liked it, but far from stellar

***( )( )

I offer a player's perspective here, and have played this scenario in the lower tier (1-2). As a side note, this was the first PFS scenario I ever played, so I've waited to play a few more before writing a review to get a better feel of PFS standards. Be warned, spoilers will follow!

My first impression is that this scenario is very railroady. There are murders, there's mystery... and yet I was under the impression that the PCs couldn't do anything about it and that the solution to the mystery was "given" to us.

That said, the roleplaying opportunities were interesting enough, and the fights challenging, to say the least. About the latter, I must say I prefer interesting, more intensive fights to many flavorless ones. Thus I wasn't disappointed on that account, with the possible exception of the first fight. Such an easy fight where the only stake is whether or not you'll contract a nasty disease is pretty lame, in my opinion.

I also liked my faction mission (Osirion), which fitted my character perfectly! Sometimes it feels like that mission has been written for you. The Andoran faction mission was also very enjoyable.

As a conclusion, I'll still recommend this scenario, but with a caveat - don't expect too much of it!

Story: 3/5
Roleplay: 3/5
Encounters: 3/5
Mechanics: 2/5

Total: 3/5


Wow, so much preparation required...

**( )( )( )

This scenario had all the pieces you need to have a fun, enjoyable play experience. It just doesn't fit together well and requires a harsh hand by the GM to keep the action going. There seemed to be too much included when a little less information, combat and weather would have sufficed. Take a lot of time to prepare this one, its hands down one of the poorer offerings in PFS.


There are much better scenarios to run.

*( )( )( )( )

These early season 0 scenarios are what you run when you have nothing left to run. This scenario in particular is rather poor compared to later seasons & scenarios. The story could have been interesting, but it's not well developed during the adventure. Everything is just explained in an info dump at the end. As other reviewers have noted, the scenario is dangerous for first level characters but for everyone else there shouldn't be much of an issue. My table finished this scenario in 2 hours, which isn't a satisfying game length but that's a common problem with season 0 scenarios and Pathfinder Society characters.


Decent adventure

***( )( )

Overall, our group enjoyed this adventure. It communicated the environment well, and really feels like a long slog through a desert.

Due to the time it was published and the differences in how faction points were awarded during that season, several of the faction misisons are not clearly communicated on the handouts. In the process of playing it in a season with the extra five factions, we used the doubled up faction situation to clarify the secondary missions when we played it.


1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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