drbuzzard |
If the proper key from the Sihedron Circle outside is placed in the proper pillar’s keyhole and then turned in two complete revolutions (the direction doesn’t matter), the pillar begins to hum and glow softly. Once the pillar is glowing, its key vanishes.
If all seven pillars are active at the same time (the order of activation does not matter), the central pillar begins glowing and ripples with a vortex of light that combines all seven of the surrounding colors.
At the pillar’s base, the vortex whirls in on itself like a vertically aligned whirlpool, opening into a 7-foot- wide circular portal through which can be faintly seen a long tunnel.
"Bandersnatch" McTwilliger |
Looks like we go down. Ready?
Bander will go invisible before going in. regular invisible, not improved
drbuzzard |
OK, I'll assume everyone heads in the portal.
You find yourselves transported into a 10' tunnel of stone leading north. This opens into a large room.
This domed chamber is nearly two hundred feet across. A large pool of bubbling prismatic liquid occupies the center of a raised dais in the middle of the chamber. The spiky flanges of the seven- pointed Sihedron are engraved into the marble floor. Each tip of the enormous rune points at a twenty-five-foot-tall statue facing the pool with its back approximately ten feet from a partially concealed arched opening in the wall directly behind it. Each statue depicts a different figure, but all are imperious and finely detailed.
"Bandersnatch" McTwilliger |
Bander takes a wander around the room looking for traps then gives other's a chance to decide which door he should scout
"Bandersnatch" McTwilliger |
Ok guys, lets get moving, which way do we want to go first?
Robert "Bo" Hardin |
By the description it doesn't sound like there are other paths to take..
Bo and Yap try to check out the liquid.. Casting detect magic..
Bo Spellcraft: 1d20 + 20 ⇒ (17) + 20 = 37
Yap SC: 1d20 + 18 ⇒ (7) + 18 = 25
Robert "Bo" Hardin |
No idea what it does?
"I guess we start on the left and work our way around then.."
Robert "Bo" Hardin |
Know Arcana: 1d20 + 21 ⇒ (13) + 21 = 34
"Bandersnatch" McTwilliger |
Bander starts at the left and then leads the way through the doorway.
"Bandersnatch" McTwilliger |
yes
"Bandersnatch" McTwilliger |
The invisible hobbit moves around the side, taking ten on percep and stealth for 35 and 58
drbuzzard |
The corridor opens into an immense cathedral of polished ivory flagstones. Mirrored walls rise to a height of nearly a hundred feet, where the vaulted ceiling arches majestically. Four immense chandeliers hang from golden chains and brightly illuminate the entire room. At the center of the cathedral, a three-step dais of polished wood supports a peacock the size of a wyvern, its feathers spread regally behind it. The creature’s eyes seem to hold a great depth of wisdom and intelligence.
There are six immaculately dressed human males with long hair standing about. They all look exactly the same.
Robert "Bo" Hardin |
Bo moves up but waits for the Hobbit report..
"Bandersnatch" McTwilliger |
Bander comes back
6 fellows standing around a massive peacock statue. Wanna see if they are evil? If so I will blast em with a fireball
Januarius ibn Fahlad |
They're spending time in a secret passage in a skull-shaped mountain and standing in a circle over a cult object.
Pretty sure they're evil.
Robert "Bo" Hardin |
Bo casts invis and sneaks up to halve a look.. He uses his detect evil ability..
Take 10 for a 46 Stealth while moving..
"Bandersnatch" McTwilliger |
Bander moves into position, once everyone else is ready to charge into the room.
1d20 + 18 ⇒ (11) + 18 = 29 UMD
5d6 ⇒ (1, 4, 4, 5, 6) = 20
1d20 + 8 ⇒ (18) + 8 = 26 init
Bander sends another fireball into the room
1d20 + 18 ⇒ (17) + 18 = 35 UMD
5d6 ⇒ (2, 2, 6, 5, 6) = 21
Robert "Bo" Hardin |
When Bander fires his first fireball Bo will fire a shot at the closest robed figure.. Activating Judgement of Justice as a swift..
Knowledge for what the robed things are?
Surprise Atttack: 1d20 + 19 ⇒ (8) + 19 = 27 vs FF..
Dam: 1d8 + 15 ⇒ (3) + 15 = 18
Init: 1d20 + 10 ⇒ (18) + 10 = 28
Ill wait on the others actions before 1st round stuff..
Yap Init: 1d20 + 8 ⇒ (4) + 8 = 12
drbuzzard |
Map is cleared.
init: 1d20 + 2 ⇒ (2) + 2 = 4
reflex: 12d20 ⇒ (17, 1, 13, 5, 15, 1, 11, 19, 18, 14, 7, 12) = 133
2 fail to save against the first fireball, they all make it against the second.
1: -20
2: -30
3: -20
4: -20
5: -20
6: -31
Bo, pick your target, as you are not currently in a position to shoot them I can't very well pick the closest one.
Robert "Bo" Hardin |
Bo would had to have moved within 60' to use his detect evil.. Ive moved him up.. It would be 1 less to hit and dam on that surprise attack.. Ill just go with number 6..
Yapp moves up on his 1st round..
Bo unloads on number 6.. Activating Human Bane as a swift and grit as a free..
Attack 1: 1d20 + 18 ⇒ (9) + 18 = 27 steel vs FF..
Attack 2: 1d20 + 18 ⇒ (6) + 18 = 24
Attack 3: 1d20 + 13 ⇒ (6) + 13 = 19
Attack 4: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm 4: 1d20 + 8 ⇒ (1) + 8 = 9 nope
Dam 1: 1d8 + 20 + 2d6 ⇒ (6) + 20 + (1, 5) = 32
Dam 2: 1d8 + 20 + 2d6 ⇒ (6) + 20 + (3, 1) = 30
Dam 3: 1d8 + 20 + 2d6 ⇒ (2) + 20 + (5, 1) = 28
Dam 4: 1d8 + 20 + 2d6 ⇒ (8) + 20 + (1, 2) = 31
"Bandersnatch" McTwilliger |
Wanna bot him?
Robert "Bo" Hardin |
Bo has See Invis up..
Spellcraft: 1d20 + 20 ⇒ (13) + 20 = 33
Robert "Bo" Hardin |
Was invis though right?
Robert "Bo" Hardin |
I rolled a 33 above.
"They all used greater invis!"
Bo will fire once at #5 and then move behind the statue.. Finally he'll reload as a swift action..
Attack vs #5: 1d20 + 20 ⇒ (1) + 20 = 21 boo..
Dam: 1d8 + 18 ⇒ (6) + 18 = 24
Yap circles around the left side of the statue and casts Invisibility Purge.. It will extend out to a 55' radius. I think it will hit only 1, 2, and 3 in there current position.
"Bandersnatch" McTwilliger |
1d20 + 18 ⇒ (5) + 18 = 23 umd
5d6 ⇒ (3, 2, 5, 5, 6) = 21 another fireball blasts the area