1 on 1 Adventures #11: Unbound Adventures (OGL) PDF

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Rules for playing any level with any number of players without a GM!

Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters and finding treasure? Then look no farther than “Unbound Adventures”!

In this rules supplement, players will find the information necessary for using the 3.5 d20 core rules without a Gamemaster. Players will form a party, find an adventure, travel to the dungeon (which will be generated for them as they explore) and fight the monsters they find there.

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I'm thinking this works by having a bunch of wandering monster tables and other random encounters. Anybody know? Is it worth it?

Paizo Employee Director of Brand Strategy

I notice this isn't included in the Compendium and the first new PFRPG adventure is #12. Are there any plans to revise this adventure to incorporate the random encounter tables and such in the PFRPG rules? I've already packed my 3.5 books away to make room for their successor and would love to be able to use a product like this with them.


yoda8myhead wrote:
I notice this isn't included in the Compendium and the first new PFRPG adventure is #12. Are there any plans to revise this adventure to incorporate the random encounter tables and such in the PFRPG rules? I've already packed my 3.5 books away to make room for their successor and would love to be able to use a product like this with them.

We currently have no plans to Pathfinderize #11 although I believe it would take only minimal work to do such.

Joseph Browning
Expeditious Retreat Press


I would happily pay 10 - 12 dollars for a pathfinderized version of this book... Pweeazzz


Anyone who uses this, I have a question: Page 2 of this PDF recommends that you "use the Standard Point Buy found in the DMG to purchase ability scores with 28 points for distribution between attributes." However, the 3.5 DMG standard point buy is 25, not 28.

I know that this is minor and not really worth asking for an official correction, but I'm curious about what point buy you use (25 or 28)? And if you convert it to Pathfinder, do you use 15 or 20 points?


Andostre wrote:

Anyone who uses this, I have a question: Page 2 of this PDF recommends that you "use the Standard Point Buy found in the DMG to purchase ability scores with 28 points for distribution between attributes." However, the 3.5 DMG standard point buy is 25, not 28.

I know that this is minor and not really worth asking for an official correction, but I'm curious about what point buy you use (25 or 28)? And if you convert it to Pathfinder, do you use 15 or 20 points?

The wording is a little odd, but the intention is to encourage players to "amp up" their stats a bit because the "GM-less" nature of the system is fairly unforgiving to weaker characters. Thus, use the point-buy system but use 28 points instead of 25 for a little bit more powerful character.

During playtesting of the suppliment, we tried an "old-school" set of characters with stats generated by rolling 3d6 for each stat straight down the list... that was brutal. :)

-Peter F


frogczar wrote:
Andostre wrote:

Anyone who uses this, I have a question: Page 2 of this PDF recommends that you "use the Standard Point Buy found in the DMG to purchase ability scores with 28 points for distribution between attributes." However, the 3.5 DMG standard point buy is 25, not 28.

I know that this is minor and not really worth asking for an official correction, but I'm curious about what point buy you use (25 or 28)? And if you convert it to Pathfinder, do you use 15 or 20 points?

The wording is a little odd, but the intention is to encourage players to "amp up" their stats a bit because the "GM-less" nature of the system is fairly unforgiving to weaker characters. Thus, use the point-buy system but use 28 points instead of 25 for a little bit more powerful character.

During playtesting of the suppliment, we tried an "old-school" set of characters with stats generated by rolling 3d6 for each stat straight down the list... that was brutal. :)

-Peter F

Ha! Thanks very much.

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