0one's Colorprints #7: Dwarven Excavation PDF (based on
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The Dwarven Excavation is an underground mining complex. It features tunnels and galleries dug for the sole purpose of extracting precious minerals, such as gold, silver, mithril and copper. But, often, the dwarves dig a tunnel they shouldn’t have dug, waking sleeping monsters, invading hostile territories and so on.
Can be assembled into a 17x22-inch map, in different configurations!
Dwarven Excavation presents four color maps you can arrange as you wish to form a larger map. You can event print more than one copy of the same map in order to obtain a bigger map.
This Colorprint contains the following maps:
The mining camp is the first settlement the dwarves build. A large elevator connects this camp to the surface world (or to the dwarven city). All around the elevator spreads the mining camp made of mining huts lodging the miners. Warehouses keep the materials and tools of the trade, and even an inn and a small chapel are found in this settlement. Many railroads for mining carts end their trail here.
The Mines are a random excavation complex. Railroads go until it is possible, but many smaller galleries spread from the main railroaded tunnels.
This large cavern hosts the largest excavation site of the entire mine complex. It is a large funnel going down for hundreds of feet. The dwarves didn’t feel discouraged and built a railroad winding down the shaft. Although it was a masterwork structure, mining carts often go off the rails and fall into the shaft.
Sometimes dwarves meet hostile underground dwellers that don’t allow further excavations. In such cases the dwarves set up a military outpost for the sole purpose of defending the territory. The military outpost is a self-sustaining structure with barracks, kitchen, forge and a well providing fresh water.
Rule the Dungeon
Enhanced customization (choose which features are visible)
Alternative hexagonal grid
"North" mark available and orientable
Master control panel allows you to control all the maps at once
Buttons for printing only color maps or grayscale maps
Add/remove fancy border
Note: You must use Adobe Acrobat 6+ in order to use all the features of this product
The Colorprints product line offers you full-color fantasy maps for use in your adventures and campaigns. You get a color version and a grayscale version of each map. The maps are of high resolution, allowing you to obtain great print quality. Each map offers you a degree of customization, using PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate room numbers, fill in the walls, hide doors and furniture, and many other options, depending on the map.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these maps as reference to build your own adventures, or simply keep them handy in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
The sheer variety, the wealth of locations, that you get makes this map-set stand out. Never mind a straightforward mine for dwarves to go around their traditional pursuits - there's a whole mining camp for them to live in, shafts and mines galore and an underground defensive position to deal with any unwelcome visitors (or rival prospectors). Sophisticated fellows, the dwarves have laid trackways throughout their complex to move ore and other materials, plus of course lifting gear at the head of the main shaft.
Each of the four maps - mining camp, mine tunnels, main shaft and military outpost - is presented as both a full colour and a greyscale sheet; and each can be tailored to a certain extent by the "Rule the Dungeon" feature. This allows you to select a scale grid, north symbol, determine the presence or absence of furniture, choose to print the background texture and so on. This can be done for all four maps or individually, and you can choose to print all the colour maps or all the greyscale ones at once. There are also some sheets for you to make notes on, relating to each map.
If an organised dwarven mining colony features anywhere in your campaign world, you need look no further should you need maps of it. Exploring it (if the dwarves will permit) or even assaulting it should prove interesting, and of course the opportunities for the dwarves to disturb something they should not and need your adventurers' help to regain control of their mine are obvious.