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Pathfinder #8—Curse of the Crimson Throne Chapter 2: "Seven Days to the Grave" (OGL)

***** (based on 12 ratings)
Pathfinder #8—Curse of the Crimson Throne Chapter 2:
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Chapter 2: "Seven Days to the Grave"
by F. Wesley Schneider

The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye?

This volume contains supplementary rules for handling large-scale urban disasters such as plagues and famines, and also presents a detailed exploration of Abadar, the god of cities and wealth. Several new monsters associated with sickness and disease round out the bestiary.

For characters of 4th to 7th level.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Product Reviews (12)
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Average product rating:

***** (based on 12 ratings)

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Good, But A Little Underwhelmed

****( )

The foreword of this module talks about how the 'Curse of the Crimson Throne' adventure path was MADE around this module, and while it absolutely digs right into the 'plague outbreak in D&D' aspect, on the whole I found it a bit disappointing on the heels of Edge of Anarchy.

The beginning goes from uplifting (upon saving cute-little Brienna Soldado) to downright macabre (with the plague outbreak running rampant through the city). The thought that many of the NPCs that the group meets in Edge of Anarchy suddenly contracting plague and dying is upsetting to me (but I'm kind of a softie).

From there it sets up a series of missions that somehow relate to the PCs combating the plague. The PCs go through this weird arc of feeling empowered to feeling useless to feeling empowered again after a while.

About the missions. I didn't like the lack of choices in the were-rat mission. Most other missions in Curse of the Crimson Throne can be dealt with in many different ways. Not the were-rat one though. The sunken ship investigation was fine, but, again, not a lot of interesting choices for players to make. The mission where they investigate the corpse dumping has a good (if macabre) start, but the fact that it ends up with fighting vampires is just... weird to me.

Like, you've got this plague going on in the background, and there could've been some really great mission about a family member trying to get medicine for their family who is badly infected and sacrificing themselves. Or maybe an infected who is desperate to get back home. Or maybe a fire breaks out as someone decides to 'purge' part of the city. They could've put in these gut-wrenching moral decisions for the players, but instead I'm fighting vampires and were-rats. That's really where this adventure went from 5-stars to 4-stars for me.

Back on track about the missions. Dealing with the snake-oil saleswoman, on the other hand, was great, but the STAR of the missions is where you have to investigate this noble's mansion.

Oh-man...! I have to stop and dedicate a paragraph to the bit of the adventure where you investigate the mansion where there's an evil elf. When I read the setup for this mission, I KNEW it was going to be a blast, an it totally was. The part of the adventure about the Carowyn Manor? Just... AWESOME. So much fun!

The finale of the adventure, the Hospice of the Blessed Maiden, does require some creative thinking to deal with. This is mostly because players are tasked with interfering with the Queen's Physicians, a crime punishable by death. So, for them, finding a way to not become outlaws was crucial.

Finally, they go to the evil temple, which I thought was fine. Unlike Edge of Anarchy there isn't some huge cliffhanger ending, but coming out as the heroes who 'cured' the plague still was pretty great.

In conclusion, I don't know if it's a 5-star adventure, but it's pretty good. It does include a lot of interesting information on how to handle a plague in a Pathfinder world. Maybe I had my expectations set to high? But, I will say, the module is worth it for the Carowyn Manor mission alone. SO MUCH FUN!


Best AP volume ever published ?

*****

This AP volume is a jewel. You will find everything in it : deep NPCs, complex gray clergy (Abadar), corrupted authorities, mad evil cultists, fight against time, rich story with plot twists, epic final battle... Everything, really, is highly enjoyable. I don't see a major negative point here and I'm usually not a crazy paizo fan boy.


Portuguese - Br

*****

Seven Days to the Grave é uma aventura complexa, ela tem uma história bem amarrada mas ao mesmo tempo tenta dar liberdade aos personagens de conduzir a história ao seu modo. Eu diria que ela consegue até certo ponto (o que por si só é um mérito incrível), mas isso dilui um pouco a aventura fazendo com que ela pareça um pouco incompleta. Mesma assim é preciso admirar o esforço da Paizo de fazer isso justamente com um tema tão complexo e de difícil aproximação quanto uma epidemia. Essa aventura é um exemplo de narração e tem muito a ensinar em vários níveis (desde como conduzir tramas com problemas realistas num mundo de fantasia com magia, até métodos alternativos de condução de eventos. Mais uma vez a Paizo se superou conseguindo algo que julgava impossível. Com certeza um clássico que influenciou bastante o futuro do pathfinder (ver que mais tarde eles criaram campanhas inteiras com esse conceito, como Kingmaker e Serpent´s Skull).


Best Plague Adventure

*****

The plot was well written and a real joy to run. The plague in the city and how it was handled in the campaign makes this one of the best written adventures I have run and read.


Epidemically good

*****

Now that CoCT has ended looking back I'd say Seven Days was the high point of the AP and one of the best put out in the Pathfinder series. The plague plot is executed with style and overall the adventure has a good cut and thrust to it. The Queen's Doctors are wonderfully creepy opponents with their ibix masks (though an abundance of masked villains run thru the campaign, Grey Maidens, Red Mantis). There are very few slow parts aside from some of the XP fodder such as Racker's Alley and the Wererats. Seven Days also goes deeper into fleshing out the feel of Korvosa particularly after the opening EdgeofAnarchy.


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