Castles & Crusades: After Winter's Dark Campaign Setting PDF
Troll Lord Games
The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bears the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure; where the new stands upon the ruins of the old in beds of ancient glory. Here, kingdoms have risen and fallen, ground to dust by war, famine, plague or time.
Aihrde is a world reborn, and in the After Winter Dark heroes tread in iron shod boots and wizards lean on crooked staffs to plunder the buried wealth and power of the ages. Here, the eternal struggle goes on, age after age, for Aihrde is a world of adventure, of undaunted heroes, untainted by the decadent philosophies of those meek who suffer in the shadows of lesser men. For here the stone columns of history are wiped clean, awaiting the bold to carve their mark and gain entry to the halls of immortality.
Aihrde is a unique setting whose cosmos and history are carefully woven in order to supply the beleagured Castle Keeper with everything they need to have to run a game in a setting of high fantasy. At the same time, the advent of the Winter Dark Wars has left the world new and recovering from a thousand-year tyranny, a happenstance that allows the Castle Keeper to take the raw material that is herein presented and recast it to his own desire and design.
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