Race for the Galaxy: The Gathering Storm Expansion

5.00/5 (based on 1 rating)
RGG363

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This first expansion for Race for the Galaxy adds cards that drastically change the way Race for the Galaxy is played. While the main mechanics don't change, the abilities of the new cards force the players to completely change their playing style. It also adds some elements of direct player interaction.

Also included: the material needed to play the game with 5 players.

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5.00/5 (based on 1 rating)

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Great expansion for a great game!

5/5

Race for the Galaxy (RftG) is an excellent strategy card game with a fun space theme. In it, players settle planets and build developments. A game round starts with each player secretly selecting an action card, then revealing the actions selected together. Each action card selected means an action is available for all players that round, and the selecting player gets some privelege for being the one who selected it. Actions include Explore (drawing cards), Settle and Develop (for purchasing a planet or development card, respectively, among others. Game play continues until someone has played the twelfth card in their tableau (play area), after which victory points are added up.

The expansion to this game I cannot play it without is The Gathering Storm (TGS). TGS is the first of three expansions for the game. As expected, it adds a few cards to the pretty large amount in the base game. These cards are pretty well balanced and fill thematic and mechanical "holes" in the base game. For example, some cards have keywords that can be relevant when scoring happens. This adds more of those cards, which allow more interesting combinations. What really stands out, however, are the goal cards.

The goal cards are a set of goals that are randomly dealt out each game. Two large goals each worth five victory points and four small goals each worth three are in each game. The large goals function like the Longest Road/Largest Army cards in Settlers of Catan, in that they can change hands during the course of the game. One is for largest military, for example, and another is for largest number of large developments. The small ones are for the first person to reach the goal. These add some serious considerations for gameplay, since sometimes a few points can be the difference in first and second place in scoring. And if your draws aren't getting you the planets types you want, you can try focusing on the goal cards so that you're earning points while you're waiting to draw the next rare minerals world, or big development.

To summarize, I wouldn't play RftG without this expansion. The other two expansions don't seem as critical, as I can easily see playing without the additional rules from the Rebel vs. Imperium or Brink of War expansions (Prestige points and takeovers come to mind). This expansion really made Race for the Galaxy a better game. So, if you own the game, try this expansion if you haven't already.

Randy
Growing Up Gamers


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