True20 Adventure Roleplaying is the next evolution in game design from the company that brought you Mutants & Masterminds and Blue Rose. True20 offers a simplified and streamlined game system for all your roleplaying adventures.
The book contains everything you need to get started, from character creation and combat to special abilities, supernatural powers, and equipment. This revised edition of the original core rulebook also contains the full contents of the True20 Companion, which provides rules and advice for handling four key genres: fantasy, science fiction, horror, and modern action.
If you want a fast, simple, and fun game system that's still familiar to players of the world's most popular RPGs; if you want a vehicle for creating worlds of adventure, then True20 is for you. True fun, true excitement, true adventure, True20!
I received and read my copy over the last couple weeks. This edition DOES drop out the example settings that were originally included in the Companion.
True 20 rocks! It's so much simpler than 3.x d20 but it keeps many of the concepts so people familiar with 3.x can jump in fairly quickly. I don't really like the wealth setting for a fantasy setting (and that's usually what I play) and I also keep using experience points but other than that it's exactly what I'm looking for in a rpg.
I haven't tried 4th edition D&D yet but it sounds like Mr. Kenson was way ahead of the game and that they have taken many of his ideas for the newest version of "the world's most popular role playing game"
My only complaint about this book is that I think they should have spent some time and combined things like Powers and Feats into a single section instead of having them spread out throughout the book. Also some of the concepts seem to contradict each other a bit and maybe reuse wording for two different concepts.