Dungeons & Dragons RPG—4th Edition: Forgotten Realms Campaign Guide Hardcover (based on
Wizards of the Coast
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Dark perils and great deeds await!
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.
This product includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play nonplayer characters, and a full-color poster map of Faerûn.
This "book" was a waste of a tree. No Anaroch?? Give me a break! Hey Wizards of the Coast, you have successfully killed D&D with 4.0 and ruined a perfectly good campaign setting. Whats next? You gonna bring back Dark Suns and piss all over that???
Well i'm not a supporter of the new dnd 4th edition. But aside from that I checked out this book and read it quite throughly. It's not so bad, BUT it lacks all FR atmosphere. basically the FR is all about high level gaming and NPC's. Come on I mean elminster, simbul, etc. But now poof all gone. Now as for myself I never liked how the FR was so magic oriented and well frankly it had a magic arms race going on over there, BUT that was the FR like it or not. So basically this ripped the whole heart out of the setting and replaced it with a weird jarvic artificial heart, which well doesn't work really. Just don't use it, keep the old FR setting book from 3.x. You'll do a lot better that way.
This book, like any book redefining a well-loved and followed product is torn between keeping the good of old, and finding its own voice.
It absolutely found its own voice. The merits of that voice are, to say the least, questionable. The redefined realms could just as well be any of a huge number of more or less indistinguishable homebrew worlds.
As for keeping the old, the Spellplague might as well have been called Armageddon. Some of the names remain the same, and you might even run into a few "familiar faces", but the entire setting has changed so much that these seem to be anachronistic throwbacks, rather than reminders of old.
As for the book itself: Quite gutsy, starting off with an adventure. Very time-oriented, very much in what seems to be 4th Editions "ready to go right now" philosophy. Kudos for seeing it through with such consequence. If only the adventure had felt less like generic filler, this might have been easily another star. Production values are good, too. All in all not the best deal, but there is worse in the RPG market.
WOTC has recently made many questionable decisions regarding its D&D franchise, but most have at least some semblance of justification given by a 4th edition fanboy. However, this product lacks any soul, has poor production quality, and completely rewrites the history of Forgotten Realms to justify the new magic system of 4th edition.
Gone are the great characters such as Manshoon of the Zentarium and the Red Wizards of Thay. Gone is the Hosttower and practically every Wizard kingdom. Enter monolithic evil forces all worshiping bane. Enter ignoring over 120 books of source material over 30 years. Enter removing some of the most loved NPCs of the Realms such as Elminster with two sentence explanations.
Frankly, this product ended all fleeting loyalty I have for WOTC. I will never again play another game set in Forgotten Realms or buy a computer game based on this setting.