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Dungeons & Dragons RPG—4th Edition: Monster Manual Hardcover

**½( )( ) (based on 9 ratings)

List Price: $34.95

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The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

  • Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
  • D&D Insider: The Monster Manual will receive enhanced online support at

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Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

**½( )( ) (based on 9 ratings)

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Incomplete, One-Track MM

*( )( )( )( )

- Too many monsters iconic to the Dungeons & Dragons experience are missing. You can feel the marketing ploy of spreading the critters through multiple volumes to squeeze dollars out of the fans.

- Monsters exist for one purpose, and one purpose only: fight the PCs for a few rounds. That's it. Period. Ecologies are useless, any considerations beyond tactical roles in the game are useless.

- Critters are off-the-wall stupid rather inspired on actual mythology. The actual cultural inspiration of D&D is absent from this book beyond what was done by previous editions. What's actually "new" here is just bad pop variations of known quantities rather than genuinely new and cool stuff. You can see that the designers just don't give a crap about the classical roots of the game.

For these reasons, and more, I have to fail this book. 1 star. Abysmal failure of a game. Try again.

Good, but incomplete, reference

***( )( )

Ok. The monsters that are here are great. BUT there are just too many iconic monsters missing. Missing dragons. Missing giants. Missing mundane animals, for goodness sake. And this book has the same physical quality problems in the other 4E core books: Bendy spine, crappy binding, smudgy ink. Falls frustratingly short of its great potential.



**( )( )( )

Though this book has some wonderful artwork and is decently laid out it falls far short of a product I would spend money on. Its too bad that if you wish to run 4e you need this book..

WoTC again left out much of the ecology of the creatures contained and added many monsters that are more at home in Magic the Gathering then Dungeons and Dragons...

An RPG Resource Review

****( )

The aim of this Monster Manual, as with previous editions, is to provide an array of interesting opponents for your characters. It is evident from the very start that a lot of thought has been put into the layout of the entries and the way in which information is presented. This makes it very easy both to select suitable monsters as you design encounters and to run actual combat with the details you need presented handily.

Mechanically, as a catalogue of combat opposition, it's excellent. However, if you like to present an alternate reality in which the monsters live, you are going to have to draw on other resources such as 'monster ecology' books and articles from earlier editions, just using 4e statistics rather than those in your other books when a fight breaks out.

Read the full review at



Brilliant art, sound design for monsters, the Monster Manual may be packed with monsters to kill, but people don't realize killable monsters can fight alongside the party as well.

Monsters such as unicorns, angels (of the player's gods), and any of the basic race's monster statistics can help the player, while many more are enemies. However, looking back at the other Monster Manuals, most of the creatures were enemies as well.

The Monster Manual 4e makes monster design far easier, and it makes monsters far more fun to run and fight against! This edition gets it RIGHT when it comes to monsters.

1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

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