Star Wars RPG: Threats of the Galaxy Hardcover

**½( )( ) (based on 3 ratings)

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Ready-to-play characters, creatures, and droids for your Star Wars campaign.

This supplement gives Gamemasters an assortment of galactic denizens to populate their Star Wars Roleplaying Game adventures. Nowhere will you find a more useful hive of scum and villainy! This book presents scores of nefarious characters, fearsome creatures, and droids of various levels and across all Star Wars eras. Each character, creature, and droid entry includes game statistics, tactics, and encounter tips.

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**½( )( ) (based on 3 ratings)

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I might have almost given it a higher rating . . .

***( )( )

Its a bit rushed feeling, given that it was an early book in the system, but on the other hand, its pretty good for having some stat blocks on the fly if you need them.

Thugs, dark jedi, etc. that you may not have planned on your PCs running into are quick to find in here.

The downside to this is that it feels a little unorganized, there are a lot of stat block errors (nothing that really screws with CL, so its nothing that makes them unusable), and there really could have been more beast type threats included.

Overall, especially if you don't have a lot of Saga books and you also don't have a lot of time for making your own NPCs, its a good book to pick up, but you aren't going to learn a lot of obscure Star Wars lore from this one.


Could have been great

**( )( )( )

The idea behind threats of the galaxy is a good one. It does provide some useful information, in the form of Creatures from the star wars universe which is significantly lacking in the core books. There are also more examples of droids.

The analogy of this attempting to be Saga editions Monster Manual is astute. The main issue here is that the layout is not set up well for this.

What this book is really lacking is several examples of each npc archetype at various challenge levels. Basically you're given for the most part one example at a moderate challenge level and no real flexibility with the stats, for the most part. It is better than having nothing to work with, but it doesn't really go as far as I would have wanted.

Throughout the book there are scattered new rules and equipment, which although present a nice addition are hard to reference.

I like the idea, but the execution is poor.


Incomplete

**( )( )( )

Threats of the Galaxy intends to be a Monster Manual for the Star Wars Roleplaying Game, but it fails in its intention and organization.
The list of character archetypes are excessively long, repetitive and lacking of flavour (especially for the Imperial Knights and Mandalorians).
The section on creatures and droids complements those presented in the core rulebook, but I feel that these categories deserve a book on their own for the shake of completeness and easiness of reference.
A useful book for the time being until other more in depth supplements appear.



While I like and appreciate Starships of the Galaxy, this new book, Threats of the Galaxy, should have been first - immediately after Star Wars Saga. I and my group of Star Wars Saga players have been waiting for something like Threats of the Galaxy for a long while. There have been a few times during Dawn of Defiance that a "creature book" would've been handy for some unscripted action. So, I am really glad to see Threats of the Galaxy finally come out.

Threats of the Galaxy sounds good. Neither of the other Saga books have disappointed, so I think we can count on it to be a great sourcebook. Can't wait till mine arrives!

Don (Greyson)
Nyrond Triad


Howdy! Quick question... I bought the SWRPG when Wizards first released it, and havent looked at it in years. People rave about the Saga edition, and make mention of how it should be a template for other games, etc. What gives? Is it a fresh take on D20? Thanks!

Greyson wrote:

While I like and appreciate Starships of the Galaxy, this new book, Threats of the Galaxy, should have been first - immediately after Star Wars Saga. I and my group of Star Wars Saga players have been waiting for something like Threats of the Galaxy for a long while. There have been a few times during Dawn of Defiance that a "creature book" would've been handy for some unscripted action. So, I am really glad to see Threats of the Galaxy finally come out.

Threats of the Galaxy sounds good. Neither of the other Saga books have disappointed, so I think we can count on it to be a great sourcebook. Can't wait till mine arrives!

Don (Greyson)
Nyrond Triad

Liberty's Edge

ProfessorAnthrax wrote:
Howdy! Quick question... I bought the SWRPG when Wizards first released it, and havent looked at it in years. People rave about the Saga edition, and make mention of how it should be a template for other games, etc. What gives? Is it a fresh take on D20? Thanks!

It's a streamlined version of d20. It actually incorporates a lot of what D&D 4E is going to be like. While I'm not thrilled of the 4E stuff for D&D, this new Saga edition has easily been the best my group has played. It captures the feel very easily and plays fast.

At the very least, it feels almost like a game without a lot of extra 'baggage' to it, if that makes sense!

-DM Jeff


Makes perfect sense, thanks!

DM Jeff wrote:
ProfessorAnthrax wrote:
Howdy! Quick question... I bought the SWRPG when Wizards first released it, and havent looked at it in years. People rave about the Saga edition, and make mention of how it should be a template for other games, etc. What gives? Is it a fresh take on D20? Thanks!

It's a streamlined version of d20. It actually incorporates a lot of what D&D 4E is going to be like. While I'm not thrilled of the 4E stuff for D&D, this new Saga edition has easily been the best my group has played. It captures the feel very easily and plays fast.

At the very least, it feels almost like a game without a lot of extra 'baggage' to it, if that makes sense!

-DM Jeff


Anyone remember the 2nd edition of the Star Wars rpg from West End Games?
THE Star Wars rpg in my opinion...

Liberty's Edge

@stroVal wrote:
Anyone remember the 2nd edition of the Star Wars rpg from West End Games? THE Star Wars rpg in my opinion...

I sure do stroVal! We played it for years. We really enjoyed the openness and free-form way of letting the DM have so much say in who does what and how. The first d20 version was fun, but it felt way to heavy and 'filling' for a wild-and-wahoo game like Star Wars.

The Saga Edition seems to be an excellent balance between the two. Plenty of free-form playing and ease of judging, but structured enough to prevent too much weirdness in powers.

-DM Jeff


I haven't tried the Saga version yet..Everybody keeps saying it's good.I was content with some of the supplements ; but to tell you the truth I don't like the battle system(a common problem in dnd 3.5 imo though)and especially the character statistics(Vader is a weakling according to that!)in the earlier d20 versions.

Liberty's Edge

If you don't care for 3.5 combat, while you will find Saga Edition more strreamlined and easier, it's still based off of that and so runs fairly similar.

I'm not sure about the Vader stats, I never compared them as I don't use the iconic figures in my games usually! I can say the new game's handling of the force is heads and tales more elegant than before.

-DM Jeff

Dark Archive

I love this book. It is precisely what my group has been waiting for. As a teacher I don't have a lot of time to put together stats for the generic NPCs my party might run into so having a book full of them is great. One thing I wish they had though was rules for making a Danthomir Rancor character. That would be fun.

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