Dungeon Crawl Classics #35: Gazetteer of the Known Realms (OGL) PDF

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A complete campaign setting including an adventure module for 0-level characters and an adventure module for character levels 4–6.

Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who's coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone. This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the Dungeon Crawl Classics modules into one comprehensive world. This magnificent set includes:

  • Gazetteer of the Known Realms, a 120-page book describing the archetypal fantasy world of ereth
  • Three 24"x36" poster-sized full-color maps of Áereth ready to host your adventures
  • GM's Guide to the Known Realms, a 136-page sourcebook describing deities, equipment, creatures, and NPCs, plus rules for starting campaigns with 0-level characters and campaigns that you can build from existing DCC modules
  • A 24"x36" poster-sized players' map of Áereth
  • Halls of the Minotaur, a 32-page adventure module for 0-level characters perfectly suited to starting off your campaign in Áereth
  • The Thief Lord's Vault, a 32-page adventure module for levels 4-6 that sends the heroes into the legendary treasure vault of Cazül the Chaotic

So take up your broadsword, blow the dust off your spellbook, and saddle the horses. The mailed Kings of the North are calling out your name, demanding an audience. It is up to you to give an answer.

Project Manager: Harley Stroh
Writer: Mike Ferguson, Jeff LaSala, Harley Stroh
Cartography: Jeremy "Topographic Rex" Simmons
Cover Artist: William McAusland
Heraldry Artists: Brad and Jessie McDevitt
Interior Artists: Ian Armstrong, Jason Edwards, Friedrich Haas, Eric Lofgren, Alex Kosakowski, Doug Kovacs, Cliff Kurowski, William McAusland, Brad McDevitt, Jesse Mohn, Stefan Poag, Mike Wilson
Editors: Ken Hart, Liz Rich
Graphic Designer: Jeremy Simmons
Layout: Joseph Goodman
Editor-in-Chief: Joseph Goodman

Note: The PDF edition is a HUGE download—nearly 400MB—so a fast, reliable internet connection is required.

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An RPG Resource Review

5/5

If you've been paying attention throughout the Dungeon Crawl Classics adventure modules so far, you might have noticed material providing background about where each one is set. It's generic enough that you can take an adventure and pick a suitable spot in your own campaign world, but coherent enough that you could have built one around them. Now you don't need to, because here's the World of Aereth to drop all existing (and future) Dungeon Crawl Classics into.

It starts off with a delightful 'foreword' detailing the discovery of this tome in the depths of a contemporary American library. How it got there we can only speculate: but it does add to the conceit that this world, this alternate reality, actually exists somewhere... And then we are off with a sweeping review of the Northlands, the Southlands and the Lostlands, complete with geographical features, celestial bodies, the seasons, and all manner of information. I know the foreword spoke of the battered and aged condition of the manuscript, but although atmospheric, the background makes the text rather hard to read. Persevere, though, the text is replete with snippets of information that makes the place come to life - places, festivals, events past and present, and more.

There is also a chapter on organisations, in particular those which spread beyond national boundaries, and one entitled Beyond the Known Realms that leads you into the wilder unexplored regions - excellent for those parties who wish to explore or even settle new places. There is a history of the Northlands that spans over three thousand years from antiquity to the present day. And this is just the Gazetteer. There's plenty more in the box!

There is an even more massive book for the DM. This contains an even more extensive history, a bestiary, notes on deities and other powers, NPCs galore, talk of 0-level characters, and a rather neat section taking the existing Dungeon Crawl Classics adventures and building them into more-or-less coherent campaign arcs. There's also an index of people, places, items and more that have appeared in all modules to date.

As if this wasn't enough, there are two completely new adventures - Halls of the Minotaur and The Thief Lord's Vault - to start you off. All-in-all, if you've ever thought that Dungeon Crawl Classics are fine as one-off adventures, but need a context: well, now you have one.



I was looking to order the Gazetteer, but as I was checking out, I noticed that it was a PDF. Does the PDF come with all the maps that are listed?

I want to know before I place my order.

Paizo Employee Chief Technical Officer

Runfer wrote:

I was looking to order the Gazetteer, but as I was checking out, I noticed that it was a PDF. Does the PDF come with all the maps that are listed?

I want to know before I place my order.

It does include the maps.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I recomment getting the hard copy if you can find it.

Also, in some ways the Gazetteer is the anti-pathfinder. Not in a negative sense, but in the sense that it's modules a world was built around, rather than a world modules were/are set in.


Thanks both of you. I did order it (I wanted to get it ordered while it was on sale).

It is working great for my campaign since I have been using mostly DCC for the adventures.


Adventure Path Charter Subscriber
Runfer wrote:

Thanks both of you. I did order it (I wanted to get it ordered while it was on sale).

It is working great for my campaign since I have been using mostly DCC for the adventures.

You evil, evil man ;-) Are you going to be at grad tomorrow, or would you rather be gnawing your own fingers off one at a time than subject yourself to the mind-liquefying horror of graduation ceremonies at USF?

Cheers,
Colin

P.S. If I was to join in periodically, what level should I make a character, and what classes are already present?


13garth13 wrote:
Runfer wrote:

Thanks both of you. I did order it (I wanted to get it ordered while it was on sale).

It is working great for my campaign since I have been using mostly DCC for the adventures.

You evil, evil man ;-) Are you going to be at grad tomorrow, or would you rather be gnawing your own fingers off one at a time than subject yourself to the mind-liquefying horror of graduation ceremonies at USF?

Cheers,
Colin

P.S. If I was to join in periodically, what level should I make a character, and what classes are already present?

I will not be at graduation tonight. The wife and I need to show our rental house at 7:00.

Because of people not making it everytime, I currently have people from level 1 to 3 (Ryk will be 4th after we finish the current adventure). I would say come in at level 1 right now and we can look later.

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