Dungeon Crawl Classics #35: Gazetteer of the Known Realms (OGL) PDF Goodman Games
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A complete campaign setting including an adventure module for 0-level characters and an adventure module for character levels 4–6.
Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who's coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone.
This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the Dungeon Crawl Classics modules into one comprehensive world. This magnificent set includes:
Gazetteer of the Known Realms, a 120-page book describing the archetypal fantasy world of ereth
Three 24"x36" poster-sized full-color maps of Áereth ready to host your adventures
GM's Guide to the Known Realms, a 136-page sourcebook describing deities, equipment, creatures, and NPCs, plus rules for starting campaigns with 0-level characters and campaigns that you can build from existing DCC modules
A 24"x36" poster-sized players' map of Áereth
Halls of the Minotaur, a 32-page adventure module for 0-level characters perfectly suited to starting off your campaign in Áereth
The Thief Lord's Vault, a 32-page adventure module for levels 4-6 that sends the heroes into the legendary treasure vault of Cazül the Chaotic
So take up your broadsword, blow the dust off your spellbook, and saddle the horses. The mailed Kings of the North are calling out your name, demanding an audience. It is up to you to give an answer.
Project Manager: Harley Stroh
Writer: Mike Ferguson, Jeff LaSala, Harley Stroh
Cartography: Jeremy "Topographic Rex" Simmons
Cover Artist: William McAusland
Heraldry Artists: Brad and Jessie McDevitt
Interior Artists: Ian Armstrong, Jason Edwards, Friedrich Haas, Eric Lofgren, Alex Kosakowski, Doug Kovacs, Cliff Kurowski, William McAusland, Brad McDevitt, Jesse Mohn, Stefan Poag, Mike Wilson
Editors: Ken Hart, Liz Rich
Graphic Designer: Jeremy Simmons
Layout: Joseph Goodman
Editor-in-Chief: Joseph Goodman
Note: The PDF edition is a HUGE download—nearly 400MB—so a fast, reliable internet connection is required.
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I recomment getting the hard copy if you can find it.
Also, in some ways the Gazetteer is the anti-pathfinder. Not in a negative sense, but in the sense that it's modules a world was built around, rather than a world modules were/are set in.
Pathfinder Adventure Path Charter Subscriber; Comics Subscriber
Runfer wrote:
Thanks both of you. I did order it (I wanted to get it ordered while it was on sale).
It is working great for my campaign since I have been using mostly DCC for the adventures.
You evil, evil man ;-) Are you going to be at grad tomorrow, or would you rather be gnawing your own fingers off one at a time than subject yourself to the mind-liquefying horror of graduation ceremonies at USF?
Cheers,
Colin
P.S. If I was to join in periodically, what level should I make a character, and what classes are already present?
Thanks both of you. I did order it (I wanted to get it ordered while it was on sale).
It is working great for my campaign since I have been using mostly DCC for the adventures.
You evil, evil man ;-) Are you going to be at grad tomorrow, or would you rather be gnawing your own fingers off one at a time than subject yourself to the mind-liquefying horror of graduation ceremonies at USF?
Cheers,
Colin
P.S. If I was to join in periodically, what level should I make a character, and what classes are already present?
I will not be at graduation tonight. The wife and I need to show our rental house at 7:00.
Because of people not making it everytime, I currently have people from level 1 to 3 (Ryk will be 4th after we finish the current adventure). I would say come in at level 1 right now and we can look later.