Meets & Bounds, A Stonehenge Abstract Strategy Game by Kevin Whitmore
Meets & Bounds is intended as a fast-playing game which has players attempting to optimize their score while managing the uncertainty of what opportunities chance will offer.
Number of players: 2–5
Object of the game: In Meets & Bounds players vie to control as many spaces as possible. Each player will attempt to establish a sector of his own while thwarting his opponent's efforts. Each player will be rewarded for the size of his sector, as well as the number of groups and bounded disks he can contain within his sector. Some players may even form more than one sector. The player with the most victory points will win the game.
5-10 disks per player
For 2 players use 10 disks per player.
For 3 players use 7 disks per player.
For 4 players use 6 disks per player.
For 5 players use 5 disks per player.
Setup: Shuffle the cards, and deal to each player a number of cards equal to the amount of playing disks they will use. Any Trilithon cards received should be set aside and replaced. Each player must place a colored disk from his or her supply on the appropriate numbered day or night position for each card.
Set aside the cards used to place the initial disks. These cards will not be reused. Shuffle into the deck any Trilithon cards revealed during set up. Deal a hand of 5 cards to each player. The player with a piece on the #1 night position, or closest space in a clockwise direction, is the start player.
Playing the Game
Play proceeds in a clockwise direction. On a players turn he or she may choose one of the 3 options below:
- Play a Sequence
- Play a Trilithon Card
Play a Sequence The player selects 2 cards to establish a range. This range can cross the 30/1 line. For example a range could be 12-23; 23-9; etc. After setting the range, the player selects one of his or her disks within the range. The player then lays one final card indicating the destination of that piece. The disk is removed from its starting space, and laid upon the indicated space of the destination card. Be sure to place the disk in the appropriate night or day space. The player then draws 3 cards.
Play a Trilithon Card The player lays a single Trilithon card. The player may destroy any disk in a space of the same color as the Trilithon card. The player then draws a card.
Pass A player may pass. However, if possible, they must discard 3 cards. He or she then draws 3 cards.
When the deck of cards is depleted, players continue play as long as possible. They simply omit drawing replacement cards. Once everyone is forced to pass the game is concluded.
Ending the Game
Players earn victory points for holding sectors. A sector is a range of numbered spaces with no disks of an opponent within, and bounded by 2 of the player’s disks. Players also score victory points for friendly disks within their sectors. Finally, players score points for groups of 2 or more of their own playing pieces in contiguous spaces.
The player with the most victory points wins the game.
Sectors: Score 1 point for each numbered space of the range. A range is always the largest possible area bounded by the pieces of a single color.
Bounded Pieces: Score 1 point for each interior disk within a sector. Bounded pieces never define a range.
Groups of 2: 1 point per piece. The two pieces must be contiguous.
Groups of 3 or more: 2 points per piece. Groups must be contiguous.
Scoring Example: White has pieces in 6 night, 7 day, 9 day, 12 day, 13 night. There are no pieces belonging to opponents in any spaces between 6-13. White will score 8 points for their sector. White will score 3 points for Bounded Pieces (7, 9, 12). White will score 2 points for the group of two pieces that are contiguous (12 day & 13 night). Note that 6 night and 7 day are not contiguous, and therefore do not score as a group. White scores a total of 13 points.
Kevin Whitmore plays a lot of games. You should too.
This rule set is for use with
Anthology Board Game™ from Paizo.
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