Wizards of the Coast
Diplomacy: Keep your enemies close!
At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Alliances are formed and trust is betrayed as players negotiate and outwit one another—in a delicate balance of cooperation and competition—to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.
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Product Reviews (0)
What alignment would this character be? What Faction would be best?,
Swarms, Splash Weapons, and other such things.,
Inquisitor w / Two handed weapon, maybe reach,
Strength to UMD trait - Brutal Manipulation,
Help creating what seems to be a very demanding concept.,