Wizards of the Coast
Diplomacy: Keep your enemies close!
At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Alliances are formed and trust is betrayed as players negotiate and outwit one another—in a delicate balance of cooperation and competition—to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.
Ships from our warehouse in 4 to 18 business days.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
2016 US Election,
Captain Yesterday's Wacky World of Sports,
Favorite and least favorite class features,
So, what if I decide to play as a Hobgoblin?,
United Nations of Paizo, Roll Call!!!,
>>Ask *James Jacobs* ALL your Questions Here!<<,
Elemental spell clarification,