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Pale Designs: A Poisoner's Handbook (d20) PDF

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Poisons exist in abundance in fantasy worlds, their deadly touch waiting within ancient traps, slathered upon readied weapons, or pooling within a fanged and monstrous maw. Some poisons are magical creations, concocted by dark powers in secret laboratories. Other toxins are naturally occurring on many worlds across the planes. Still other venoms drip from the fangs and scales of fearsome beasts.

Pale Designs: A Poisoner’s Handbook presents an array of new poisons for use by both players and Game Masters.

New rules for handling poisons in a campaign are presented, along with additional options to allow the heroes of the land safer access to poisons. There are also new prestige classes, equipment, and magic items for assassins and others interested in poison use.

By Steven Creech and Kevin Ruesch

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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Highly recommended

*****

The problem with poisons in game is that for the most part a player doesn't have to be of a very high level in order to just shrug off the poison effects. No more.

If you want a force to be feared in your game, this is it. There are poisons inhere that will do amazing damage. These poisons are not made by just anyone though. THey are the work of professionals. You don't just buy this in the back of a shady bar. Plus, we'll see how good your rogue is! don't underestimate the work of a professional poisoner. Especially if they happen to be in your party!

The only poison handbook you'll ever need, with gear, feats and skills.


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