Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

GameMastery Module U1: Gallery of Evil (OGL)

****( ) (based on 10 ratings)
GameMastery Module U1: Gallery of Evil (OGL)

Add Print Edition: $12.99 $2.00

Add PDF: $8.99 $6.29

Facebook Twitter Email

An urban adventure for 8th-level characters.

Never before has the great city of Absalom seen an artist rise in fame so quickly, but when his patrons turn up torn to pieces, more than a few begin to wonder if his renditions are a bit too lifelike.

Gallery of Evil is an urban adventure written by Stephen S. Greer that pits players against a mad artist and his vile works. When the mad painter’s visions come to life, the heroes find themselves entering his crazed landscapes to find a way to stop them from tearing the city apart.

The adventure includes information on the artist and his vile works, as well as details about the city of Absalom and a map of one of its districts.

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Note: This product is part of the Pathfinder Modules Subscription.

Product Availability

Print Edition: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (10)
1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

Average product rating:

****( ) (based on 10 ratings)

Sign in to create or edit a product review.

Solid urban module.

****( )

A very good, clearly written urban adventure. The whole "murder paintings" concept is handled elegantly with monsters and items that support the theme. Good art and cartography.

My only problem is that the second part of the adventure is a dungeon crawl, which might be a letdown for those who look for a "pure" urban adventure.

Still, Gallery of Evil did a great job of being a sidetrek in my RotRL campaign. Recommended !

Great adventure

****( )

I purchased this adventure initially just to read through it. However, upon doing so, I immediately incorporated it into my Rise of the Runelords game.

The entire first half of the adventure is a fantastic race around the city. The encounters are varied enough so that it doesn't feel like the same thing over and over. Chases, combat against giant apes, a party and hellish landscapes keep the players guessing the entire time. The second half of the module transforms into a dungeon crawl but set in a modern home with fantastic creatures and traps.

The core of the module worked great even when I scaled the encounters to fit my groups level. This module now has me watching for other work by Stephen Greer.

Awesome and very unique!


Just got done preping this one to run. I picked it up a our FLGS and I have to say: Wow!Sharp, creative and alot of fun. outstanding.

art for murder's sake

****( )

coming down to the bottom line, "gallery of evil" is well worth the price.
i started with the bottom line becuese untill you reach it, you have to go through lot's of trouble.
allow me to explain:
most of the adventure is a duengeon crowl. A good one, but still a duengeon crawl. I have orderd an urban adventure, and I fealt that the one hour part of the adventure when your'e actually in the city hadn't provided.

in adittion, some of the scenes could have been handeld better, and i had to do some work myself fixing them.

Intense Encounters


We played through this adventure in a single one-shot ten hour session (including some pizza, cookies, tons of tea & coffee). Half of the players used the pregen characters, the other two created their own.

LIKED: Maps had a small number of obviously interesting rooms. It was possible to skip the rest of the rooms without loosing anything.

Clever playing obviated the need to fight three of the picture encounters.

The players liked the sense of urgency, and they were totally interested in finding out what had happened to the villain’s competitor who had disappeared. The pictures themselves invited a lot of speculation on how they worked, which was fun.

The DM (me) liked the relatively simple encounters. Each one was a challenge for the players and yet easy to run.

DISLIKED: Many of the encounters involve constructs, allowing no criticals, no flanking, and no sneak attack. A sad day for a rogue.

The first encounters was an instant kill for the fighter who entered the room. We rebooted the adventure, but it took us a moment to get over it. Obviously I had missed the Full Attack potential of these two critters.

Sometimes the sense of urgency the players felt was hard to translate into events. Showing through the crowds in the ballroom with all the distractions and trying to do it by the rules was not too exciting.

BOTH: One of the villains has Improved Sunder and used it to his advantage. This aggravated the players to no end. The DM (me) loved it, because the sorcerer cast Grease on the villain’s weapon, and we had all sorts of grappling, unarmed Disarm attempts, Bull Rush to push enemies away from their weapons, climbing of tapestry as soon as the enemy was disarmed, and backstabbing. Exciting encounters!

1 to 5 of 10 << first < prev | 1 | 2 | next > last >>
Top Sellers

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.