Pathfinder #2—Rise of the Runelords Chapter 2: "The Skinsaw Murders" (OGL) (based on
Paizo Publishing, LLC
Chapter 2: "The Skinsaw Murders"
by Richard Pett
A sudden string of brutal killings terrorizes Sandpoint, and the killer’s mark bears a disturbing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves!
This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and a detailed description of the goddess of dreams and travel, Desna, along with notes on her faithful.
For characters of 4th to 6th level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
So i have little to add that others have not already pointed out with their reviews.
However I have one question: How does Justice Ironbriar cast Cat's Grace? Its not on his Domain lists and Cleric's don't get that spell... ever! I checked this thorougly but he doesnt have a potion, he doesnt get it as a spell... so how? Even the updated Anniversary edition has this error. Someone forgot to proofread this one for rules errors methinks...
- A three-parts story (a murders mystery to solve, a great haunted house to explore and a bunch of mad cultists to "unmask") interesting and well done.
- The handling of the haunts in the house is brillant and provide a nice and transparent way to learn the backstory of the AP for the players.
- The ghoul's fever use is smartly done.
- A great and useful article on Desna (with a 5-level prestige class).
- The part of the story in Magnimar is really too short and too straightfordward. It lacks some material to be DMed correctly as Magnimar is quite a big city. --> the new Magnimar book will be highly recommanded to run this adventure
Our group just finished playing through The Skinsaw Murders and it was an absolute blast. The adventure oozed creepy atmosphere with well written locations (high corn fields, haunted house, old clock tower, etc.) and it was a brilliant mix of horror, investigation, and action. Playing an inquisitor, I really felt that my character was useful, both in the investigative parts and the more action-packed sections of the adventure and we were all thoroughly entertained and creeped out throughout the adventure.
Mr Pett has firmly cemented his posision as a top adventure writer for me and with Skinsaw Murders he gave me the best roleplaying experience I've had in a very long time, as a player at least.