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Pathfinder Adventure Path #2: The Skinsaw Murders (Rise of the Runelords 2 of 6) (OGL)

****½ (based on 38 ratings)
Pathfinder Adventure Path #2: The Skinsaw Murders (Rise of the Runelords 2 of 6) (OGL)
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The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men's next victims!

This volume of Pathfinder Adventure Path continues the Rise of the Runelords Adventure Path and includes:

  • "The Skinsaw Murders," an adventure for 4th-level characters by Richard Pett.
  • Details on Magnimar, the City of Monuments, by F. Wesley Schneider.
  • Information on the church of Desna, goddess of dreams, stars, and travel, by Sean K Reynolds.
  • The second installment of the Pathfinder's Journal, by Jason Bulmahn.
  • Six new monsters by Jason Bulmahn, James Jacobs, Richard Pett, and F. Wesley Schneider.

ISBN-13: 978-1-60125-037-7

Web Supplement: An additional map of Magnimar may be found in the Paizo blog entry for October 5, 2007.

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at


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Product Reviews (38)
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Average product rating:

****½ (based on 38 ratings)

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The campaign continues with a great little Gothic horror story full of haunted houses, phantoms and madness. A great change of tact after the first part of the campaign. Another well written scenario.

Changes between single issue & hardcover collection comparison!


Because enough reviews about this excellent product have been written, i´m gonna compare it with it´s upgrade to the Pathfinder rulesset in the Rise of the Runelords Anniversary Edition hardcover and list the differences for people who are wondering what got lost on the cutting room floor.

Inside covers: The sihedron symbol with the seven runes is not reprinted.
Sheriff Hemlock´s fullbody illustration (fbi) on page 10 has been exchanged against an upper body illu that looks totally different.
Habe´s Sanatorium has been totally reworked and gets new maps.
There are new foes in it added.
Erin Habe gets an upper body illu.
"A Varisian Nursery Rhyme" is not reprinted.
Handouts 2-3 and 2-4 are added.
A fbi of Iesha Foxglove is added.
Ghoul Bat stats are replaced with Skaveling.
Goblin Ghouls are replaced with Goblin Ghasts.
The Skinsaw Man´s old fbi is replaced with a new one.
Foxglove´s Townhouse gets new maps.
Justice Ironbriar´s old fbi is replaced with a new one.
Xanesha is changed from sorcerer 2 to rogue 1.
The half-page artwork of Magnimar from page 56 is not repinted.
The headshot of Sabriyya Kalmeralm is not reprinted.
The map of Magnimar on page 62 is exchanged for an inferior one on page 389. The scale is changed. The much more detailed map of "the Shadow" district on page 64 is not reprinted and an inferior version is depicted on the map on page 389.
The Desna article is not reprinted (it gets reprinted and updated in the "Inner Sea Gods" HC.)
The first part of Eando Kline´s Pathfinder Tale is not reprinted.
The Lyrakien artwork from page 87 is not reprinted anywhere to my knowledge.

While the HC collects, expands and updates everything needed for the campaign, a lot of things (mostly illustrations) are not reprinted.
If you want a better map of Magnimar and a fbi of Sheriff Hemlock looking like a Shoanti, or play it in 3.5, this book is certainly worth getting.

List of miniatures needed for battles:

2 male Tieflings
1 Wererat
1 human Necromancer
4 Zombies
1 unarmed male human
13 Ghouls (26 in all)
1 Ghast (2 in all)
4 flying swarms (large D&D Bat Swarms or 16 medium groundbase swarm minis)
1 rat
1 human female corporeal undead
2 Rat Swarms
1 Dire Bat
4 Goblins (as Goblin Ghasts)
3 Faceless Stalkers (5 in all)
4 human cultists (13 in all)
1 Elf cleric
1 Flesh Golem
1 Lamia Matriarch

Glad to own it


The Skinsaw murders is by far a better work overall and shows how Paizo gets their fan base and the fantasy RPG. The foxglove theme is done perfectly in this "who done it scenario" and gives the players a run for their money in all aspects. Reading this one was a complete joy being a GM. Players should become captivated by the story and investigative process in which to follow through on, while continuing the Runelord AP. Happy hunting on this Sherlock Holmes insert.

Seasonal Genius


This is probably my favorite of any pathfinder AP

Thick atmosphere, chilling, gut churning set pieces, and genuine hack and slash intensity click together in what could easily become a stand alone module with minor tweaks, yet fits well into the ROTR continuity.

Even if the overall structure of the module (linear, three chapter) leaves little room for narrative inventiveness on the player's part, the moment to moment play is still quite open ended. A certain trek through a corn field is a particular highlight of nonlinear horror in a controlled narrative structure.

Although an ending grind and particularly ferocious bbeg required a bit of nerfing, Skinsaw is the rare AP that succeeds in integrating horror into a fantasy roleplaying environment. The call of cthulhu style investigations and fiendish haunt system mesh shockingly well with the combat, which is a rarity.

I'll definitely be picking this one up this month with an unsuspecting party

One of my favorite adventures of all AP's.


Adventure did a great job challenging the players with a variety of encounters. Adventure flowed together very nicely.

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