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Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL)

****½ (based on 72 ratings)
Pathfinder #1—Rise of the Runelords Chapter 1:
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Chapter 1: "Burnt Offerings"
by James Jacobs

The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.

In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.

This volume of Pathfinder also includes extensive details on the town of Sandpoint, several new monsters, and information on the mysterious ancient empire of Thassilon, whose cruel and despotic rulers may not be as dead as history would have us believe.

For characters of 1st to 3rd level.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.

ISBN-13: 978-1-60125-035-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

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PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: This product is out of print.

Non-Mint: This product is out of print. This product is non-mint. Refunds are not available for non-mint products.

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Product Reviews (72)
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Average product rating:

****½ (based on 72 ratings)

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Good AP start

****( )

Like the layout as its easy to read with a good flow to it. Broken into chapters helps to gauge the module progress. Don't like the creatures, but the way Paizo has made the goblins so very different, makes for a different template not to be expected. Having done this I have come to hate the goblins with a real passion as they are meant to be. Good module in a AP to help initiate players into the RP genre for sure is extremely valuable. The extra material at the end provides more flavor or the GM if so desired. Nice option there to have if so needed. Nice way to kick it off James Jacobs.



this AP is an amazing game to run i am currently running a group of 2 threw it and if they know how to play there charecters it is so much fun (especialy with GM changes here and there) like i added some extra empty chests that are traped to see if they are awake or i reduce the amount that the bridge to thisteltop can hold from 4 medium creatures to just ovver 100 pounds makeing them think about how they are doing things i think they are enjoying it. the only thing i recomend is that you dont just run off what the book says add a little here and there and add stuff that will make them regret it if they mess up but make it able to recover from and i also cut the whole crypt out cause i really didnt see a point. but thats just what i did

****( )

Classic, and for good reason.

****( )

Sure, it may be a bit stereotypical with the whole "Help! Goblins are attacking the town! Quick, chase them back to their lairs and finish their leader!" beginning, but there's a lot more to Burnt Offerings that makes it a very classy introductory chapter to a campaign.

1. It's familiar and accessible for nearly everyone, even those not familiar with Pathfinder.

2. It offers a great town with well-established characters and an enormous wealth of roleplaying to be done. I have found that Sandpoint allows for some great character development and superb adventure hooks.

3. It's possibly the best introduction to Pathfinder's beloved goblins, who have far more character than their counterparts in most fantasy settings.

My primary trouble with this chapter in Paizo's original adventure path is that it feels the most like a "standard" fantasy adventure- there's definitely some work to be done on the part of the GM to create a captivating atmosphere. There's really little wrong with this, and the incredible variety of side quests/tangents that are prepared in Sandpoint are great, but it doesn't stick out as particularly outstanding.

I do feel, however, that all the hype over Rise Of The Runelords is well-deserved, and Burnt Offerings is an extremely solid beginning.

Not an original plot, but good anyway

****( )

Pro :
- Really nice background for the main foe (Nualia)
- Paizo reinvents goblins with verve : nice background, nice personnality traits. They are hilarious, insane but really seem dangerous.
- Brillant articles on Thassilon and Sandpoint

Con :
- AP1 plot is not original at all, even with these goblins and this main foe.

The adventure itself clearly not deserve a 5/5 and maybe not a 4/5, but the description on Sandpoint, the Thassilon article, Paizo's vision of goblins and the quality level of the product layout make the difference.

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