Fidchess Qenqe, A Stonehenge Abstract Strategy Game by Rich Hutnik
Fidchess Qenqe is an attempt to modify Fidchess so that it works for more than two players, with additional changes to make it a different game. Qenqe is five in proto-Celtic.
Number of players: 2–5
Object of the game: Be the first player to capture an opponent's Rigant, or causes an opponent to be reduced to only controlling Rigant (because all their disks are in stacks of other players or off the board).
Equipment: Stonehenge board, using all 30 spaces of outer track, and is considered four spaces wide for this game. All 50 disks in the game. All 5 non-neutral figures (Rigants).
Setup: Stonehenge board outside track:
## ## ## D
o d o C
XX YY ZZ B
o d o
o r o A
XX, YY, ZZZ is a space on board (XX=a number from 1-30). See setup below to see where to put pieces.
## - Empty space.
o – Has a Oin piece on it.
d – Has a Duo piece on it.
r – Has a Rigant piece on it.
A-D on above diagram is to help with notation purposes only and are not part of the board.
Set up per game:
Notation: Player #(XX,YY,ZZ).
2 player game: 1(30,1,2). 2(15,16,17)
3 player game: 1(30,1,2). 2(10,11,12). 3(20,21,22)
4 player game: 1(30,1,2). 2(8,9,10). 3(15,16,17). 4(23,24,25)
5 player game: 1(29,30,1). 2(5,6,7). 3(11,12,13). 4(17,18,19). 5(23,24,25).
Playing the Game
* Players alternate moving one of their pieces one at a time, until one player wins or all players agree the game is drawn.
There are two types of moves: regular movesand deconstruct moves. In regular moves, a piece moves according to its regular movement. In a deconstruct moves, one or more pieces in a single space of a player move out from a single space, to an adjacent unoccupied space, leaving behind at least an Oin.
* Types of pieces and how they move:
Rigant: It is the figure belonging to the player of its color.
How it moves: It moves in straight line vertically or horizontally into either an unoccupied space or a space occupied by an opponent, capturing the piece there and removing all disks from play.
Oin: A single disk.
How it moves: It moves like a Rigant. Piece also can move two spaces horizontally and then one space vertically, or move two spaces vertically and then one space horizontally (like a chess knight). While moving two and then 1 space, an Oin may move through pieces of any player. An Oin may move on top of a piece of any player, in order to create a new piece. An Oin that moves on top of a Duo creates a Teth, or an Oin on top of an Oin to create a Duo. An Oin that moves on top of a Teth creates a Peth. An Oin may not move on top of a friendly Peth.
Duo: Two disks of a player stacked on top of each other in a space.
How it moves: It moves an unlimited number of spaces vertically or horizontally in a straight line (like a chess rook). An Duo may move on top of a piece of any player, in order to create a new piece. An Duo that moves on top of an Oin creates a Teth, or another Duo to create a Peth. A Duo may not move on top of a friendly Teth or a Peth.
Teth: Three disks of a player stacked on top of each other in a space.
How it moves: It moves like either an Oin or a Duo during its turn. A Teth may move on top of a piece of a player, in order to create a new piece. A Teth that moves on top of an Oin creates a Peth. A Teth may not move on top of a Duo, a Peth, or Teth.
Peth: Four disks of a player stacked on top of each other in a space.
How it moves: It moves like a Teth. In addition, it may move 1 space diagonally. A Peth may not move on top of any other friendly piece.
Several other rules regarding movement:
A deconstruct move consists of one or more pieces of a player in a space moving into an adjacent vertical or horizontally adjacent unoccupied spaces. All pieces part of the deconstruct move all move simultaneously into adjacent empty spaces. Two to four pieces may appear from a deconstruct move (five if an optional rule Quen piece performs in a deconstruct move). An Oin may not perform a deconstruct move. An Duo may deconstruct into two Oins (One left in the space of the Duo). A Teth may deconstruct into a three Oins, or an Oin and a Duo (either the Oin or Duo in the space of the original Teth piece). A Peth may deconstruct into four Oins, two Oins and a Duo, two Duos, or a Teth and an Oin. As with all deconstruct moves, at least one piece must be left behind in the space of the original Peth piece.
When the rules above say a Oin, Duo or Teth may move on top of another piece (to create a new piece), this does NOT include that player's Rigant piece.
When a piece moves on top of a piece controlled by another player, that contains friendly pieces, the friendly pieces move to a top of the stack. If the stack is greater than the size of a Peth (4 pieces), then all pieces on the bottom of the stack are removed from the game. For example, by moving on top of an enemy stack, a piece creates a piece that is 7 pieces tall, after moving friendly pieces to the top of the stack, the bottom 3 pieces are removed from play (even friendly pieces can be removed in this manner). If a player moves a piece on top an opponent's Rigant, or the last disk(s) of an opponent, they wins the game.
When a piece deconstructs, it may not cause a piece by another play to become revealed.
Variant Rules (may be used separately or together):
* Rigant may move on top of an Oin (to make it a Duo), Duo (to make it a Teth) or a Teth (to make it a Peth). If Quen piece is used, then a Peth may become a Quen if the Rigant is stacked with it. If Rigant can move on top of pieces, to form a new piece, rather than capture, it follows the same rules as an Oin regarding stacking and deconstruct moves.
* Quen piece: A stack of 5 disks.
How it moves: It moves like a Peth, but also may move 1-3 diagonally. An Oin and Peth together create a Quen. A Duo and Teth together create Quen. A Quen may not stack with any other friendly pieces. When using the Quen, the maximum stack size is five. A Quen can deconstruct into a combination of 2-5 other pieces (Oin, Duo, Teth, Peth) so long as least one friendly piece is left in the original space of the original Quen. A Quen follows the same rules of deconstruct as all other pieces that can deconstruct.
* All pieces capture like a Rigant (eliminating stack of disks piece lands on rather than growing them by adding pieces of opponent).
* Player wins if player to their left loses their Rigant or all their disks.
* Partners (4 player game). Players opposite each other are partners. They win together if they eliminate one of their opponents. May be combined with eliminate player on left variant rule as an alternative variant to this one.
Ending the Game
Once a player has either captured an opponent's Rigant, or causes an opponent to be reduced to only controlling Rigant (because all their disks are in stacks of other players or off the board), the player wins the game.
Rich Hutnik is a regular on Board Game Geek, contributing far too many Geeklists to that website. He has also created numerous games for Stonehenge.
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