Please note that the spine of this issue was mislabeled. It incorrectly shows the issue #92. The correct issue number can be found on the bottom right of the front cover.
BLOODLINES The long-forgotten monastery to the lord of winds hides a secret of immense evil. A D&D adventure for 7th-level PCs
By Luke Johnson
THE LAST HUNT Lord Algen rides again, but can he survive his final quest without aid? A D&D adventure for 4th-level PCs
By James Wilber
THE EXCAVATION The fall of a blackguards tower left a little something behind for the unwary to discover. A D&D Side Trek for 3rd-level PCs
By Michael T. Kuciak
CRITICAL THREAT: NAKHTI Is it possible to be more devoted to Nerull than if youre already dead? A D&D Critical Threat. Nakhti supports the new novel Oath of Nerull, by T.H. Lane.
By Bruce R. Cordell
WORMS IN THE EXCHEQUERY A mysterious order of thieves have stolen the Infantas jewels, but all those who have faced them have perished. A D&D adventure for 15th-level PCs
By Frank Brunner
CRITICAL THREAT: LARNYTH Size no longer matters when you walk tall and ride a giant stone beetle. A D&D Critical Threat.
By Christopher Perkins
SPIRAL OF MANZESSINE Few can imagine a prison more terrifying than one run by illithids. Welcome to Manzessine. A D&D adventure for 11th-level PCs
By David Noonan
POLYHEDRON v.153
OMEGA WORLD
By Jonathan Tweet
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Omega World is the property of Wizards of the Coast. We might do an Apocalyptic game some day (In fact, I'll be running just such a game starting this Saturday that I built from the Pathfinder rules, based on a similar game I built several years ago from 3.5's rules), but if we do, it'll be it's own game, not something based on Gamma World or Omega World.