Pathfinder #8—Curse of the Crimson Throne Chapter 2: "Seven Days to the Grave" (OGL) Print Edition (based on
Paizo Publishing, LLC
Chapter 2: "Seven Days to the Grave"
by F. Wesley Schneider
The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye?
This volume contains supplementary rules for handling large-scale urban disasters such as plagues and famines, and also presents a detailed exploration of Abadar, the god of cities and wealth. Several new monsters associated with sickness and disease round out the bestiary.
For characters of 4th to 7th level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
This AP volume is a jewel. You will find everything in it : deep NPCs, complex gray clergy (Abadar), corrupted authorities, mad evil cultists, fight against time, rich story with plot twists, epic final battle... Everything, really, is highly enjoyable. I don't see a major negative point here and I'm usually not a crazy paizo fan boy.
Seven Days to the Grave é uma aventura complexa, ela tem uma história bem amarrada mas ao mesmo tempo tenta dar liberdade aos personagens de conduzir a história ao seu modo. Eu diria que ela consegue até certo ponto (o que por si só é um mérito incrível), mas isso dilui um pouco a aventura fazendo com que ela pareça um pouco incompleta. Mesma assim é preciso admirar o esforço da Paizo de fazer isso justamente com um tema tão complexo e de difícil aproximação quanto uma epidemia. Essa aventura é um exemplo de narração e tem muito a ensinar em vários níveis (desde como conduzir tramas com problemas realistas num mundo de fantasia com magia, até métodos alternativos de condução de eventos. Mais uma vez a Paizo se superou conseguindo algo que julgava impossível. Com certeza um clássico que influenciou bastante o futuro do pathfinder (ver que mais tarde eles criaram campanhas inteiras com esse conceito, como Kingmaker e Serpent´s Skull).
Now that CoCT has ended looking back I'd say Seven Days was the high point of the AP and one of the best put out in the Pathfinder series. The plague plot is executed with style and overall the adventure has a good cut and thrust to it. The Queen's Doctors are wonderfully creepy opponents with their ibix masks (though an abundance of masked villains run thru the campaign, Grey Maidens, Red Mantis). There are very few slow parts aside from some of the XP fodder such as Racker's Alley and the Wererats. Seven Days also goes deeper into fleshing out the feel of Korvosa particularly after the opening EdgeofAnarchy.
This is the best adventure I have ever read. I can't wait to GM this one! The story is fantastic and it is the most original presentation I have seen. Disease and plague are presented with startling realism. The characters and villains are excellent. The Nosferatu in the bestiary was stellar, but the story behind the Nosferatu in the adventure tops it! Even if this adventure never gets played it is worth the read...