Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Products Stonehenge Library

Battle of the Gods, A Stonehenge War Game by Dave Pasquantonio and Mike Leonardi

***( )( ) (based on 2 ratings)

Backorder

Facebook Twitter Email

2–4 players. As pilgrims completed their journey to Stonehenge, the gods vied for their loyalty. The gods attracted followers and organized them into clans; they also unleashed mighty powers to eliminate followers of other gods. When the dust settled, one god stood victorious, while the others were banished from Stonehenge.

Download this rule set as formatted PDF


Battle of the Gods, A Stonehenge War Game by Dave Pasquantonio and Mike Leonardi

We wanted to design a Stonehenge game for two or more players that could be played quickly and had a different feel than the original five games. So, we came up with this -- a battle of the Stonehenge gods.

Game Rules

Number of players: 2–4

Object of the game: Each god attracts as many followers as they can to Stonehenge; the god who scores the most points by converting followers, organizing them into clans, and eliminating followers of other gods wins the game.

Getting Started

Equipment: You'll need 10 bars, 10 disks, and one figure, all of one color, for each player; the board, using the 30 numbered outer ring spaces; and the full deck of 65 cards, including the five trilithon cards.

Setup: Each player selects a color and places the figure (their "god") and 10 disks and 10 bars (collectively, their "followers") of that color in a pile in front of them, visible to the other players. Shuffle the full deck of 65 cards, and deal each player four cards, which they will use as their hand, hidden from the other players. Place the remaining cards into one face-down draw pile in the center of the board. During game play, place discarded cards face-down in a discard pile next to the draw pile. Decide on a starting player; play proceeds clockwise.

Playing the Game

On your turn, you place followers, eliminate opponents' followers, or discard unwanted cards by taking one action per turn. You try to place as many followers as you can during the game, and also try to form "clans" by placing followers on two or more consecutive spaces -- for example, a player with followers on spaces 9, 10, and 11 has formed a clan of size 3. Larger clans score more points at the end of the game.

Also, note that the game board folds break the board into four sections or "quadrants." As you look at the board, you'll see that one quadrant of the board includes spaces 1-7 and half of 8; the next quadrant contains the other half of space 8 through space 15; and so on. Quadrants are important when you want to eliminate an opponent's follower.

On your turn, take ONE of the following actions.

  • Place a follower by playing one number card and placing a follower on the matching empty numbered space on the board.

  • Place your god by playing one number card and placing the god on the matching empty numbered space on the board. Unlike followers, the god cannot be destroyed. Also, the god protects all of the followers, including the god, in that clan. Any such followers are protected, while all other followers are unprotected. Example: you have followers on spaces 25, 26, and 28; space 27 is empty. You play a 27 card from your hand and place your god on space 27. For the rest of the game, your followers and god on spaces 25-28 cannot be eliminated from the game and are protected; if you add followers later to increase the size of this clan, such as placing followers on spaces 24 or 29, then those followers are protected as well. The clans may wrap from 30 to 1, so, for example, you can build a clan of size 4 using spaces 29, 30, 1, and 2.

  • Play a single trilithon card and place a follower or your god on ANY empty space.

  • Eliminate an unprotected opponent follower and claim that space for your own. Play a number card that matches a space on which you have a follower who is part of a clan of any size. You can then eliminate any one unprotected enemy piece on the opposite quadrant of the board and place your follower on that space. The eliminated opponent piece is removed from the game. You can eliminate a stand-alone follower, or you can weaken an unprotected clan by eliminating a follower in that clan. You cannot eliminate an opponent's god. Example: You have a clan on spaces 24 through 27. You play card 26 and can eliminate any one unprotected opponent piece on spaces 8 through 15. You remove an unprotected enemy follower on space 12 and place one of your followers on that space. Note that spaces 8 and 23 have a fold running through them, and are therefore part of two different quadrants. For example, if you have a clan on spaces 7-9 and play an 8 card, you can eliminate any one unprotected opponent follower on spaces 16 through 30; conversely, your unprotected follower on space 8 can be eliminated by an enemy using the same power on spaces 16 through 30, so be warned -- spaces 8 and 23 are powerful, but very vulnerable if not protected!

  • Eliminate an unprotected opponent follower by playing a trilithon card AND a number card matching the space of the follower that you wish to eliminate, and remove that follower from the board.

  • Discard any or all of your cards.

For all actions except the discard, show your played cards to your opponents, and place them face down on the discard pile. Do not show your discarded cards to your opponents.

After you take one of these actions, draw cards to fill your hand back to four cards. Play then proceeds clockwise to the next player.

Ending the Game

Play proceeds until:

  • the draw pile is exhausted
  • one player plays their last follower, or
  • all of the 30 spaces on the board have been claimed.

You do have to play your god during the game (but there is no good reason not to!)

Each player then takes one final turn -- however, trilithon cards cannot be played in this last round. The game is over when the player who caused one of the above conditions takes their final turn. Now each player counts their points.

Each follower and god on the board, whether single or part of a clan, counts as 1 point.

Each clan counts as follows:

  • Size 2: 1 point
  • Size 3: 4 points
  • Size 4: 9 points
  • Size 5: 16 points
  • Size 6+: 25 points

The player with the highest score wins the game.


Dave Pasquantonio is a former corporate trainer and current stay-at-home dad in Millis, Mass. Mike Leonardi is a project systems engineer and lives in Mansfield, Mass. Dave and Mike have been friends since seventh grade and between them have several unfinished game designs kicking around.

This rule set is for use with Stonehenge: An Anthology Board Game™ from Paizo. Stonehenge may be purchased at paizo.com or at your favorite local game store. © 2014 Paizo Inc. Titanic Games, its logo, and Anthology Board Game are trademarks of Paizo Inc. in the U.S.A. and other countries. All rights reserved. This contribution was made under the Anthology Board Game Library Agreement, whose conditions apply to the material in this document. For more free Stonehenge rule sets, visit the Stonehenge Library at paizo.com/stonehengelibrary.

Product Availability


Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

42186


See Also:

Product Reviews (2)

Average product rating:

***( )( ) (based on 2 ratings)

Sign in to create or edit a product review.

One of the best Stonehenge games I've played lately

****( )

We played this with three players and had an immense amount of fun--aside from being really competitive, the game is very easy to set up and break down, which helps with multiple replays (and if your friends are any bit like mine, they will want a rematch).

There is a component of luck of the draw, but overall you can be faced with many decisions at once. You may not realize it at first, but certainly in hindsight you'll realize what you should have done x amount of turns ago, and from there it's about trying to optimize your decision making.


Too little strategy

**( )( )( )

We only played this game once, but found it unimpressive.
There were too few decisions that a player can make and very few that seem to have an impact on the outcome, most of the game revolves around which cards you happended to have in hand. Overall, unless someone else tries this and reviews it with much better results, I won't be playing again.



©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.