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Abe Xavier's Final Exam, A Stonehenge Adventure Game by Shane Tilton

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2–5 players. June 6th, 2057... One week from graduation. The only way that you are walking with your degree is by passing Dr. Abe Xavier's Anthropology 754 Final Exam. He walks into the classroom, hands all of the students an envelope and walks out of the classroom. The envelope says "Open me!" Once you open the envelope, you are transported to Salisbury Plain. You now are holding a paper that says:

"Anthropology 754 Final Exam:
1. Collect five cultural artifacts from the same time period and do a small write-up about them.

2. Collect five cultural artifacts from five different time periods and do a small write-up about them.

3. Write a 25-page essay on the history of Stonehenge from this location.

You have two hours to complete this final and turn it in on my desk."

Download this rule set as formatted PDF


Abe Xavier's Final Exam, A Stonehenge Adventure Game by Shane Tilton

This is first attempt to put most of the elements of this game together and create a challenging game.

Game Rules

Number of players: 2–5

Object of the game: The first person to complete Dr. Xavier's Anthropology Final Exam wins.

Getting Started

Equipment: You will need everything but the neutral figure.

Setup: The board is setup with white disks in the white area on spaces 1, 7, 13, 19 and 25, blue disks in the blue area on spaces 2, 8, 14, 20 and 26, green disks in the green area on spaces 3, 9, 15, 21 and 27, yellow disks in the yellow area on spaces 4, 10, 16, 22 and 28, and blue disks in the blue area on spaces 5, 11, 17, 23 and 29. The disks represent artifacts. The five trilithons are set up and placed on their spaces on the board. The white figure is placed on the night inner ring stone on space 1. The blue figure is placed on the night inner ring stone on space 2. The green figure is placed on the night inner ring stone on space 3 (If there only two players, this figure is removed). The yellow figure is placed on the night inner ring stone on space 4 (If there only two or three players, this figure is removed). The red figure is placed on the night inner ring stone on space 5 (If there only two, three or four players, this figure is removed). Each player draws four cards. Each player lays down a card face down. The higher number gets first pick of figure. If there is a tie, the number with the night sign is considered highest. The second highest picks second, the third highest picks third, the fourth picks fourth. The movement order is white, blue, green, yellow and red. Each player then selects two color bars (the colors doesn't matter yet) and take two disks the same color as the figure, these will be used later.

Playing the Game

During a player turn, a player may choose any of the actions they wish (as long as they have enough cards in their hand to do the action):

Movement: A player can move around the inner ring by using one of the cards and add the digits on the card. For example, if the player has the twenty-six card, they can move eight spaces on the inner ring. Each of the small stones counts as one space. The player can then move onto the adjacent outer ring space by either have the exact number of the space on one of the card or by having the exact total value added or subtracted between two or more cards. For example, if you wanted to enter the 15 space by having the twenty and the five card (20-5=15), the ten and the five cards (10+5=15) or the sixteen, six and five cards (16-6+5=15). The player can take the artifact if the player uses a card of the same color as the artifact, three cards of the same color, four day cards, four night cards or a trilithon card. The player then returns back to the inner ring space they came from after capturing the artifact. Any cards used for movement are discarded after being used.

Attacking: If a player lands their figure on the same inner ring space as another figure, the first player (the attacker) can attack the second player (the defender). Both the attacker and the defender lays down one card face down and then they flip the cards over. The player with the higher number on the card wins the attack. If there is a tie, the card that matches the inner ring stone (day or night) wins the tie. Discard the cards used in the attack. The winner take one of the loser's artifacts (winner's choice). If the loser doesn't have any artifacts, the loser must discard a card at random. If the player doesn't have any card, they lay their figure down and lose a turn.

Blocking: A player can place a block between space on the inner ring space, the place between inner ring and outer ring space or between bluestones by discarding a card that has the same color as one of the bars. A player can break the block by discarding a card the same color as the block, two cards that are the same color, three day cards, three night cards or a trilithon card.

Moving to the Trilithon: After a player collects five of the same color artifacts or five different color artifacts, the player can go to middle of the board. The player can move to the center part of the board if the player uses three cards of the same color, four day cards, four night cards or a trilithon card. The player sticks his or her figure on the first bluestone to the left and places one of the player's color disk on the capstone to the right. The first player on the middle field places one disk on the 19th bluestone, the bluestone on the edge of the right side. This disk represents the finish line ("finish disk"). The second player on the middle field places their finish disk on the 16th bluestone, three bluestones away from the first player's bluestone. The third player on the middle field places their finish disk on the 13th bluestone, three bluestones away from the second player's bluestone. The fourth player on the middle field places their finish disk on the 10th bluestone, three bluestones away from the third player's bluestone. The fifth player on the middle field places their finish disk on the 7th bluestone, three bluestones away from the fourth player's bluestone. Movement on the middle field cost one card per bluestone, a trilithon card allows a player to move two bluestones.

A player ends their turn by drawing two cards.

Ending the Game

The first player to land their figure on their finish disk wins the game.

If a player manages to write 25 pages on the history of Stonehenge in two hours, wow, just wow.


Shane Tilton is fan of all games and has developed several, including "Martian Gunslinger" & "Trip Away." He loves a good final exam and believes that Stonehenge was originally designed to be either the answer to a really hard essay question or merely designed to confuse future generations.

This rule set is for use with Stonehenge: An Anthology Board Game™ from Paizo. Stonehenge may be purchased at paizo.com or at your favorite local game store. © 2014 Paizo Inc. Titanic Games, its logo, and Anthology Board Game are trademarks of Paizo Inc. in the U.S.A. and other countries. All rights reserved. This contribution was made under the Anthology Board Game Library Agreement, whose conditions apply to the material in this document. For more free Stonehenge rule sets, visit the Stonehenge Library at paizo.com/stonehengelibrary.

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