Raiding Stonehenge, A Stonehenge Guessing Game by Rich Hutnik
After seeing the game "The Thief of Baghdad" being reviewed in Knucklebones, it inspired me to do "Raiding Stonehenge" which involving thieves robbing Stonehenge (although both games are different). In this game, thieves try to steal the treasure of Camelot buried under Stonehenge, only to find it is enchanted and will return back to where it started, when the thieves make too much noise.
Number of players: 4–5
Object of the game: The object of the game is to score the most points. Players score 10 points for each complete set of disks they collect at end of game. A set normally contains one disk of each color: White, red, green, blue, yellow. Players LOSE one point for each disk not in a set.
Equipment: Deck of 60 cards, excluding the Trilithon cards.
50 disks, 10 per color. Each disk type represents a different item type from Camelot.
1 gray figure (to mark start player).
1 colored figure per player.
Setup: Set aside 5 piles of disks, each containing 10 disks of the same color.
Deal out a 5 lines of cards face up, with the last card in the line being exposed as the first card players can take from that line. The number of cards in each line equals the number of players in the game. For example, if there are four players in the game, each line has four cards. These lines lay vertically next to each other, with enough space so that the lines are not mixed up during play.
Randomly pick start player and give them they gray start figure
Playing the Game
1. Starting player picks a card, from the bottom of one of the vertically arranged line of cards, adding it to his hand to make a hand size of 6.
2. Going clockwise, each player picks the last card at bottom of a vertically arranged line. More than one card can be taken from the same line during a turn.
3. Players simultaneously play one card and place face down.
4. Players then flip their cards face up.
5. Non-black card playing players go first, highest to lowest, players put their figure next to the pile of disks matching their color. In event of tie, the player closest to start player places first, then the second place player goes.
6. All black card playing players then place their figures, starting with highest number and going to lowest, next to any color on the board. In event of tie, break same way as non-black card players.
7. If every player is next to a unique color, each player takes a piece.
8. If more than one player is next to the same pile of same colored disks, In order of highest the lowest number played next to each pile (colored card played first, then black card played after), player take and set aside disks. Players may not set aside disks from the disks they are taking. The rules for taking and setting aside are as follows:
a. If two players are next to same pile, first player takes two disks, and sets aside one disk of any color (except from the ones just taken). The second place player does the same.
b. If three players are next to same pile, first player takes three disks, and sets aside two disk of any color (except from the ones just taken). Second place player does the same, and the third place player follows.
c. If four players are next to same pile, first player takes 1 disks, and sets aside two disk of any color (except from the ones just taken). Second place player does the same, and the third and fourth place player follows.
d. If all players (5 players in a five player game) are next to same pile, no players take a disk and all players set aside one disk. Order of placing pieces back goes from first place to last place player. Note, that this condition overrides the rules a-c in this section. For example, in a three player game if three players, or in a four player game, all the players follow this rule of not taking any and setting aside one.
9. Player add the disks they just took (if any) and puts it into their pile of disks they took prior, or new pile in front of them, if they don't have any. It is recommended players sort their disks by color to make tracking easier. Which disks were taken prior is public knowledge. In addition, any disks they set aside to be put back, go back into the pile(s) the color(s) of the disks they are to put back. Also, if there are not enough piece to take or set aside, players take or set aside whatever they can. This means that players may take and/or set aside no disks.
10. Cards are replenished, left to right (one card at a time per line), replenishing each line of cards to the number of cards equal to the number of players in the game. Cards remaining in lines that were taken slide down, and new cards back filled in so each line equals the number of players in the game. The last card dealt onto each line, is the last card in that line, and would be the last card players would take from that line in future turns.
11. Each player takes back their figure.
12. Start player figure is passed clockwise to new starting player.
Scoring: At end of game, players score 10 point for each set of disks they took, and subtract one point from each disk that is not a part of a set. A set of disks consists of 5 disks, each of a different color (red, yellow, blue, green, white).
Variant (Low card starts next turn):
In this variant, the player who played lowest card of any color, is the start player for the next turn. In case where there is a tie, the player closest to the current start player starts the following turn. This variant adds more strategy and replaces the rotating start player.
Variant (+1/-1 colors): This replaces the standard rule for all extra pieces not part of a set subtracting a point. At start of game, randomly select two of the five Trilithon cards. First card is a bonus card. Second card selected is a penalty card. Each disk taken that's not part of a set, that matches the bonus card's color, is worth 1 point. Each disk taken, that is not part of a set, that matches the penalty color subtracts one point.
Variant (accelerator): To speed up play, multiply the number of cards taken or put back by 2. For example, if players normally would take 3 and put back 2, they would take 6 and put back 4. In case of take 1 and put back none, players would take 2 and put back none. If players decide to do triple, multiply number taken and put back by 3.
Variant (extended tiebreaker): All players still tied after end of game, play 4 more rounds with the cards in their hand. If still tied, the player with the highest card left wins. In event of a tie, day version of card beats night version of card.
Variant (reduced colors): For the 3-4 player game (optional), only use as many colors as there are players in the game. Randomly select which colors will be removed. Remove all extra color disks, and matching colored cards (except black) of the selected colors. A set that scores 10 points has one disk of each color in it.
Variant (2-3 players): Doable but not recommended. Use these variants: reduced colors (3 colors), low card starts, and accelerator (times 2).
Variant (hidden stash): Players hide what they took behind a screen and only reveal at end of game.
Ending the Game
Game ends when all players are unable to replenish their hands to five cards. At that point, game is over, and players total up their points. The player with the most points wins. In event of a tie, all the players who are tied look at their remaining cards in their hands. The player with the highest card wins. If two players tie, they each look for the next highest card. Continue until one player has a card that is greater than their opponent. That player wins the game.
Rich Hutnik is a regular on Board Game Geek, and is creator of multiple Stonehenge games. He would like to thank George, Alex, Jeff, and Roberto for their suggestions and playtesting.
This rule set is for use with
Anthology Board Game™ from Paizo Publishing.
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