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Rekniles Ekim (Stonehenge Chariot Wagering), A Stonehenge Gambling Game by Rich Hutnik

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2–5 players. In Chariots of Stonehenge, Mike Selinker proposed that Stonehenge was a chariot racing track for aliens. Well, if these aliens are anything like human beings, they would be betting on the race. This game covers exactly how the aliens wagered on the races. Players play aliens betting on the race. However, because they are aliens they think differently. First, they bet progressively as the race goes on. Second, for betting purposes, the aliens consider the race over when they agree to who will win the race. Third, being aliens, they are able to accurately predict who will win the race, but can't seem to predict who will lose, which is why they end the race once they determine who would win the race.

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Rekniles Ekim (Stonehenge Chariot Wagering), A Stonehenge Gambling Game by Rich Hutnik

An idea of doing a horse race around Stonehenge came to my mind. This then lead into the concept of BETTING on the race. From here, the basic rules flowed. Then, it occurred to me that Mike Selinker already did a race game around Stonehenge, so I felt it appropriate to connect this game to his chariot racing game. Due to the odd play nature of the betting, it is a natural that it would be alien in nature. The name is Mike Selinker's name spelled backwards, in honor of his Chariot racing game. Spelling it backwards also gives it an alien sounding name.

Game Rules

Number of players: 2–5

Object of the game: To score the LEAST amount of points. This represents the player, as an alien bidder, being able to best predict the future.

Getting Started

Equipment: Deck of 60 cards without the five trilithon cards.
Five trilithon cards in a separate pile
Ten disks of each color (50 total)
Five figures (neutral is not used). These figures represent chariot drivers.

Setup:
1. Randomly shuffle and deal out the five trilithon cards in order. These cards represent the order of the chariots after the start of the race. The first card over represents the first chariot, the second one the second and so on. Put the first chariot on outer track number one, second on outer track number 2, third on number 3, fourth on number 4, and the last chariot on number 5.

2. Deal out cards evenly the deck of 60 cards to all players in the game. Players look at their cards and then shuffle them to create their own deck. Players then deal themselves seven cards for their hand.

Playing the Game

1. Starting player (determined at random) plays one of his cards from his hand. The player then swaps the chariot that matches the color of the card he played with the chariot in front of it (5th place chariot becomes 4th place, and 4th place becomes 5th place and so on). If a black card is played, it is considered wild and is considered any color. If the chariot to be swapped is in first place, it doesn't swap with the second place chariot (it stays in first).

2. Players take a disk of any other color but the one he played. For example, if the player played a green card (or a black wild card that is considered green) the player takes any color but green. This represents an alien placing one of their progressive bets.

3. After player is done with this, they take a card from their own personal deck and the next player counterclockwise goes.


[/b]Variant (may use one or more non-conflicting variants):[/b]
* Player who scores the MOST points wins the game, not LEAST.

* Players may pick any color disk they choose after they play a card.

* Players can't pick disk of last place chariot (This is for least points. For most points, players can't pick first place chariot disk).

* 2 player game variant: Deal out 20 cards to each player, including one dummy player. Shuffle dummy player's cards and create a deck with cards face down. During dummy player's turn, flip over top card of deck over and move appropriate chariot (if black is played, treat either as neutral or chariot in last place. Decide which way to handle before start of game).
- Option: Dummy player also takes a disk matching with color of chariot they would move (or if it matches the first place chariot, the disk the same color as their chariot).
* Players arrange their desks before they play and draw seven cards. Players have option of allowing a hand of seven cards or not using this variant.

*Inverse: Card person plays is the disk they take, not chariot they pick. Players move any chariot on the board.
- Option: Players aren't allowed to select the first place chariot

* Balanced wagering:
1. If there is a single color with the least amount of disks left, it can't be picked again until at least one other color has the same amount.
2. If there is a single color with only one disk left, it can't be picked until all colors have had at least one disk taken.

* Longer game: Game ends when there is only one color left of disks, rather than when first color is taken.

* Play one round per player in game (not just one round). Starting player passes clockwise after each round. In event of tie between players winning the round, the players tied for the most wins play a one round playoff among themselves. Player who wins the playoff round wins the game.

Ending the Game

Play continues until either the last stone of a color is taken, or a player has played their cards. After this happens, for betting purposes, the race is over.
Scoring:
Players score 5 points for each disk of the first place chariot they took, 4 points for the second, 3 points for the third, 2 points for the second, 1 point for the last place chariot.

The player who has the least amount of points shows themselves the best predictor of the worst racer, and wins the game. If players are tied, the player who has the most disks amongst all the tied players wins. If still a tie, then the player with the least amount of first place disks wins. If still a tie, the player with the least amount of second place disks wins. If still a tie, then least in third, fourth or fifth. If still a tie, player closest to the starting player wins.

For more conventional wagering, use the variant where the object is to score the MOST points, not LEAST.


Author Bio: Rich Hutnik is a regular on Board Game Geek, contributing far too many Geeklists to that website. He generally gets antsy and wants to tear apart just about every game on the planet to create a new games out of them. This compulsion to turn everything he gets his hands on is why he was drawn to Stonehenge. In Rekniles Ekim, you will observe that perhap Rich Hutnik has spent too much time around Knizia game designs.

This rule set is for use with Stonehenge: An Anthology Board Game™ from Paizo. Stonehenge may be purchased at paizo.com or at your favorite local game store. © 2014 Paizo Inc. Titanic Games, its logo, and Anthology Board Game are trademarks of Paizo Inc. in the U.S.A. and other countries. All rights reserved. This contribution was made under the Anthology Board Game Library Agreement, whose conditions apply to the material in this document. For more free Stonehenge rule sets, visit the Stonehenge Library at paizo.com/stonehengelibrary.

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