2–5 players. History reports that darts is British in origins. However, it doesn't report the connection of it to Stonehenge. In fact, no one has speculated it may have something to do with darts, until now. Seeing the nature of the Stonehenge, if you look at it through the eyes of a strange person, it resembles the remains of a giant dart board. It is this resemblance that has resulted in the postulating that Druids built Stonehenge to offer an alien race of giants something to engage in target practice with, throwing giant stone darts into the ground. Even today, remains of these giant stone darts remain.
Stonehenge Darts, A Stonehenge Sports Game by Rich Hutnik
For some odd reason the whole entire circular nature of Stonehenge, and the number out to 30, made me think of darts and compelled me to do a dart game based around it. Ok, you aren't going to be throwing real darts at the board (you will be playing cards instead). The object is still the same, to score a set number of points (in this case 601) before your opponent.
Number of players: 2–5
Object of the game: The object of the game is to reach 601 points exactly. If players go over 601, their score resets to zero and they must hit 31 exactly. If they go over 31, their score resets and they must hit 31 again exactly. Player goes over 600 when their disk leaves the inner bluestone track on the side opposite the side it enters.
Equipment: Deck of all 65 Stonehenge card. One figure for player on outer track to keep track of 1-30 scoring, and disk of the same color to go on the bluestone track.
Setup: Shuffle the 65 cards stonehenge cards. Deal out 7 to each player. Deal 7 cards face up in a pool for players to draw from. Put the disks next to the left hand side of the U of the blue stones in the middle.
Playing the Game
1. Players alternate turns playing at least two cards together as a set, which represents throwing a dart. During their turn, players can play up to three pairs of cards, that represents throwing up to three darts during their turn. They will end their turn with at least one card left over. They then replenish their hands to seven cards, as is described below.
2. The first card represents the base score. The first card can't be a trilithon card, unless the second card played is also a trilithon card. If a player plays two trithlon cards, it is considered a bull and they score 90 points.
3. If the second card a player plays matches either the color on the card, or the moon-sun (day-night) symbol (but not both), the player scores double the value of the card. UNLESS they player plays two identical cards, or two trilihon cards. If player does this, then player scores a bull for 90 points.
4. If the second card matches both the color and the day-night symbol, or the card is a trilithon the player scores tripple the value on the card.
5. If they player hasn't put his figure on the board yet, when he plays his first card, he places it on the space equal to the number on the card. Then the player plays the second card, and advances his figure as many spaces needed to equal his new score. Each time the player passes the 30 space, the player advances his disk on the bluestone track one space. If the player hadn't entered his disk on the bluestone track, the first time his figure laps the 30 space, the player enters his disk on the first space on the left of the of the bluestones track in the middle. If a player leads with two of of the same card number or two trilithons the piece goes on the thirty, and the bluestone track disk enters the track and moves forward two spaces.
6. Players may play up to three pairs of cards during their turn. Players then take all seven cards in the middle and add it to their hand. Players then discard down to seven cards, any they choose, and replenish the faceup pool in the middle to seven cards from the deck.
7. Cards used to score are put in a separate discard pile. If there are insufficient cards to replenish the pool to seven cards, players reshuffle the discard pile and replenish the pool to seven cards.
Ending the Game
The object of the game is to reach 601 points exactly. If players go over 601, their score resets to zero and they must hit 31 exactly. If they go over 31, their score resets and they must hit 31 again exactly.
Rich Hutnik is a regular on Board Game Geek, contributing far too many Geeklists to that website. He generally gets antsy and wants to tear apart just about every game on the planet to create a new games out of them. This compulsion to turn everything he gets his hands on is why he was drawn to Stonehenge. Stonehenge Darts is his second game released for Stonehenge. It was inspired by the nature of the Stonehenge gameboard, and how it looks a bit like a dartboard.
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