Two classics Chess and Cards come together to form Chards.
The Kings take their place on the checkered board. The remaining Chards (pieces/cards) are shuffled together and placed face-down in a stock pile, ready to be drawn and put into play. Jacks and Jokers and Dukes (deuces) and also a magical Wizard are also shuffled in to make the four suits (Spades, Clubs, Diamonds and Hearts) equal a standard pack of 52.
Anything can happen! Here's how it works: Each player does three things on their turn.
1. Move a Chard 2. Rotate a Chard (Face a new direction) 3. Add another Chard to the board (from the stock pile)
The 1-2-3 sequence is only interrupted when one Chard conquers another, allowing the player to move a Chard again. Sounds simple doesn't it? It is and it's not. The game is full of surprises.
Chess players love Chards because it's similar to the classic chess game as the Queens and Bishops and Knights and Rooks and Pawns come into play. Yet, long-range strategy disappears as the playing field morphs into entirely different landscapes on every turn. Stay alert or your strategy, if you have one, can work against you. And there's never a stalemate in Chards ! There's always a winner!
Card players love Chards because the game moves quick and the randomness of the Chards (cards) means a winner is never declared until the very end. Do you believe in luck? Or will your clever tactics win out?
Two, three or four players can play. A game can be over in minutes with a lucky upset or the game can continue longer, but usually lasts less than an hour.
Ages eight and older love to play Chards !
Play Chards once you'll want to play Chards again and again!
Discontinued This product has been discontinued by the manufacturer or is no longer being carried by our distributor.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
Using higher level slots to cast lower level spells and the Arcanist,
lets have a place for reworked and custom feats,
My Changes to RRR - Hargulka's Monster Kingdom,
Raise of the Poodle Lords,
Mavaro strategy discussion,
The Monkey's Treefort,
What atheism looks like in pathfinder world?,
Roleplay vs Rollplay,
>>Ask *James Sutter* ALL your Questions Here!<<,