The 11th Hour (OGL) PDF
Tricky Owlbear Publishing(based on 3 ratings)
Beset by a strong storm an hour before midnight, the PCs take cover at the first opportunity—in this case, the Gator's Gullet Inn. But the PCs enter this quaint roadside establishment at just the wrong time, as a cleric named Nantiken casts a glyph of warding in his upstairs room, completing the spell just after the PCs arrive.
This short (but not necessarily quick) fantasy adventure interlude, written by Bret Boyd, is designed for use with 1st-level characters. Unlike most adventures, though, The Eleventh Hour requires no combat to complete. Additionally, the adventure can be run in "real time" where keyed events happen at specific times during the adventure's hour-long loop.
This adventure is presented with a series of forms that the DM can use to track customization and adventure progress. Each separate room description, and other information, is on a separate page making it easy to keep track of the various areas and occupants as the game progresses.
Written by Bret Boyd. Layout and Cartography by David Jarvis.
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Product Reviews (3)
Can we please get an FAQ posted for damage dice increases?,
Bardic knowledge too powerful? A mathematical analysis.,
There actually is a "rollback bug".,
Vivisectionist and what else?,
More clueless rambling,
Monk unarmed strike damage,
Action Houses and Early Enrollment,
Wondrous item creation?,