Arcanis is a world of high fantasy, intrigue, and suspense. Diplomacy, skill, and discretion will carry you as far or farther than skill at arms or in the arts of magic. Heroes come in a myriad of forms. Some are fantastic beings born with the blood of Valinor or the souls of elementals. Others are the descendents of Celestial Giants who once roamed the stars as freely as a fish swims the sea. Many of the greatest heroes of Arcanis are simple mortals of mundane blood but lofty ideals. It is a world of heroes who stand between the common folk and destruction. You can be that hero. The power is in your hands; leave your mark upon the Shattered Empires!
This book is a comprehensive guide to making an endless variety of adventurers native to Arcanis. All facets of character development are explored, from national and religious viewpoints to the basic building blocks of character creation: names, races, classes, skills, feats, prestige classes, spells, and equipment.
This collection of lore is enough to forge an endless variety of heroes and includes:
Nineteen races, including new ss'ressen, dark-kin, and dwarf varieties
Sixteen base classes, including Paladin variants like the Bearers of Woe, the suffering faithful of the goddess Anshar
Ten monastic orders, like the Order of the Bronze Sepulcher, dedicated to containing the threat of ancient undead creatures without actually harming them
More than one hundred fifty new feats
Forty prestige classes, such as the Coryani Battlemage and Altherian Sharpshooter
New fighting styles: learn from the weapon masters of Onara, including the teachings of the famed Red Sword Fencing School
New armor, weapons, and equipment, including new flintlock weapons and a system of enhancements for flintlock pistols and rifles
Dozens of new spells, such as rapture and your time to die
New Val families and new bloodline powers for both new and existing families
Detailed information on the Gods and Temples of Arcanis
Information regarding national outlook and culture
To use this supplement, you also need the Codex Arcanis. This book requires the use of the Dungeons & Dragons Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
This PDF is fully bookmarked and was created from the original layout files rather than being scanned. The Player's Guide to Arcanis first appeared in print in August 2004 and was revised for its 2nd printing in 2005.