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Dungeon Issue #90 with Polyhedron #149

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TSRDUN090

Add Printed Issue: $5.99 $2.00

Add PDF: $4.95

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THE ELFWHISPER
Elves and forests don’t always get along. A D&D adventure for 8th-level PCs
By J.C. Alvarez

TOTENTANZ
Even death cannot keep the citizens of Luzern from dancing in the street. A D&D adventure for 4th-level PCs
By Bernard Mees

PREY FOR TYRINTH
She lives in the depths. She lives in the darkness. She lives to kill. A D&D adventure designed for 5th-level PCs but adaptable for levels
By Tim Hitchcock

TEARS FOR TWILIGHT HOLLOW
A paladin’s demise brings pain and despair to the village of Twilight Hollow. A D&D Forgotten Realms adventure for 7th-level PCs
By Angel Leigh McCoy & Christopher Perkins

CRITICAL THREATS
NEW FEATURE! This lycanthropic cleric savors the taste of infidels. A D&D Forgotten Realms Critical Threat.
By DUNGEON Staff

POLYHEDRON v.149

PULP HEROES
By David Noonan, Karl Hammerton, and Sylvia Fox-Renard

Note: The PDF edition does not include Polyhedron #149.

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Printed Issue: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

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TSRDUN090


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Product Reviews (1)

Average product rating:

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A MUST HAVE!

****( )

Just finished reading this issue, and wow, i am amazed. Never really looked at Dungeon much before, but recently have started to collect them, just for ideas.

I would suggest anyone into fantasy RPG's grab this issue. I dont ever pay attention to the Polyhedron side, so this review is only for the Dungeon side.

This issue is full of little ideas to throw at players. The first adventure, The Elfwhisper, i actually did not care for, but all the other parts are pure gold imo.

The short adventure Totentanz is really easy to include into any ongoing campaign and takes a rather odd look at undead.

After that, the even shorter adventure, Prey for Tyrinth, is only a few short pages long, but can easily fit into any adventure as well.

The super adventure, Tears for Twilight Hollow is a long adventure, that in all i would not use altogether personally, but there are so many parts to it that each individual part can easily be put into other adventures. Two constructs in this adventure are a must read too ... The digging machine and the construct beholder! Pure genius IMO.





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