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Hero Lab (Win/Mac CD-ROM)

****½ (based on 18 ratings)

List Price: $29.99

Our Price: $26.99

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For years, RPG players have settled for software tools that simply fall short of what they need. Hero Lab has finally arrived, providing an easy-to-use, intuitive interface atop a versatile engine complete with all the core functionality players have clamored for.

Create characters, experiment with all the choices available under the selected rules, and orchestrate your character's evolution. Hero Lab reduces bookkeeping to just a few clicks of the mouse. It automatically tracks changes and modifiers for every stat, ability, item, spell, and option. At the same time, the automated validation rules confirm that all prerequisites, minimums, and other rules requirements are valid. With the ability to support virtually any game system and genre, Hero Lab is a revolutionary addition to any RPG player's library!

    System Requirements:
  • PC running Windows 8.1, 8, 7, Vista, or XP (with Service Pack 3) or Intel Mac running OS X 10.5-10.9 (Leopard to Mavericks). Note that Hero Lab will NOT run on Windows RT devices like the Surface RT and Surface 2
  • 500MHz Pentium III processor or better
  • 128MB RAM memory (256MB recommended)
  • 16-bit color video with minimum 800x600 display resolution
  • 250MB free hard disk space (plus additional space for data files)
  • Mouse or other pointing device
  • Internet access (for licensing and to obtain data files)
Note: The media included with this purchase may be Windows-only, but the activation code from this package may be used with latest version of the software for Windows *or* Mac OS, both of which may be downloaded from the publisher's site here. (The free Hero Lab version for the Pathfinder RPG Beginner Box can also be found on the same download page.)

Product Availability


Ships from our warehouse in 4 to 11 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

LWD201


See Also:

Product Discussion (367)
301 to 350 of 367 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

nightflier wrote:

Hi, guys. I have several questions:

1) Hero Lab purchase provides license for installation on two PCs. Do they need to be constantly on-line? Can I install Hero Lab on my laptop and take it on a trip with me, to some place I don't have internet access? (This is a big deal for me.)

2) What happens in the case of system crash? I tend to format my hard drives once per year. So, will I have any problems when I do that and then try to install Hero Lab again?

1) I often don't use Hero Lab with an internet connection.

2) I have actually had two systems crash and I was back up and running quickly. One took a day to resolve because my computer was fracked even after I got it up and running. The other was very quick.


1 person marked this as a favorite.
nightflier wrote:

1) Hero Lab purchase provides license for installation on two PCs. Do they need to be constantly on-line? Can I install Hero Lab on my laptop and take it on a trip with me, to some place I don't have internet access? (This is a big deal for me.)

2) What happens in the case of system crash? I tend to format my hard drives once per year. So, will I have any problems when I do that and then try to install Hero Lab again?

Although others have already answered your questions (thank you!), I figured I would chime in just to make it all "official", seeing as this is the official product thread. :) I'll also provide a little more detail on things.

When you purchase Hero Lab, you're immediately issued one license number, which will work on a single computer. If you want to run on a second computer, you can automatically obtain a second license number for that computer via our server. For those that have a third or fourth computer (e.g. game room, work, spouse, etc.), additional license numbers can be obtained for $10 apiece (maximum four total license numbers).

In order to unlock Hero Lab, you'll need to activate the product on a computer using one of your license numbers. This requires contacting our server, and the process downloads a key file onto your computer. After that, you no longer need to be online to use the product, except when you want to download product and/or data file updates.

Those updates are free. Whatever content you purchase is yours, including all updates to that content. There is no monthly rental (like D&D Insider) nor annual fee. Think of it like buying a razor - it comes with some blades and then you buy more when you need them. When you buy Hero Lab (the razor), it comes with the core data files (blades) for a game system you select, then you can buy whatever additional content you want. The only difference is that these blades never wear out. :)

Activating a license on a computer ties it to that computer and starts a clock on our server. You can activate your license on the same computer a hundreds times a day if you want. However, if you try to activate that same license number on a *different* computer, the clock comes into play. If the waiting period has elapsed, switching to the new computer works automatically. If the waiting period has not yet expired, you'll be informed by Hero Lab and need to get support to unlock the license for you. When this happens, Hero Lab gives you a convenient form to fill out and submit, which is then given priority handling by support. It usually only takes 24 hours to get a license unlocked, even on weekends.

The waiting period is a few months (either 3 or 4, I can't remember). The reason for the waiting period is so that one person doesn't buy the product and then give it to everybody else in their gaming group. The waiting period rarely impacts users, since most users are like you and overhaul their computers once a year (or longer). However, sometimes a user will buy Hero Lab and then replace/upgrade their computer two months later. If that happens, you simply fill out the form and you're running again in pretty short order.

Hope this helps!

Cheliax

It helps a lot! Thank you for your prompt response. I will probably start buying Hero Lab packages come September, when I plan to play more.


Hi Rob,

Hero Lab looks like a real nice product, which I would like to use.

Sadly on your Hero Lab website, you don't have a Linux version available. Is there any chance of getting Hero Lab to work on Linux. If Hero Lab is Sun/Oracle Java based there is a good chance it will work on Linux.

Another question, how far can one modify a game system for a custom system, without having to ignore validation warnings? Also customize while keeping the original system for other games. For example, take PathFinder system, then have derived system that supports gesalted characters (taking 2 classes simultaneously per levelling up).


DarkOne the Drow wrote:
Sadly on your Hero Lab website, you don't have a Linux version available. Is there any chance of getting Hero Lab to work on Linux. If Hero Lab is Sun/Oracle Java based there is a good chance it will work on Linux.

Unfortunately, there are no near-term plans for a Linux version of Hero Lab. The product is written entirely in C++, so a native port would require about a year's work to rewrite the entire UI for X Windows (based on the Mac port we just completed). The good news is that there are a number of Hero Lab users who claim to be running the product successfully under WINE. If you're interested in that, please check our support forums for details. You can also fire up the demo version yourself under WINE to assess how well it works in your environment.

DarkOne the Drow wrote:
Another question, how far can one modify a game system for a custom system, without having to ignore validation warnings? Also customize while keeping the original system for other games. For example, take PathFinder system, then have derived system that supports gesalted characters (taking 2 classes simultaneously per levelling up).

The modifications you can make are pretty extensive. However, your question about "how far" without having to ignore validation warnings can only be answered with "it depends". It all hinges on exactly how you want to customize things. If you have some specific things in mind, I recommend posting on our support forums, since the Pathfinder data file experts are available there and can best answer your questions. :)

There are three different ways to keep customizations distinct for the separate campaigns you might be playing in.

1. For simple things, like getting free feats, extra skill points, and similar tweaks, you can make those modifications directly to each character as "permanent adjustments". None of these adjustments trigger a validation warning.

2. The second technique is through user-definable "sources", which are ideal when you have custom content that should only appear for certain campaigns (e.g. races, feats, classes, etc.). Once you associate your custom content to a source, you can toggle the availability of all that custom content when creating a new character. We use this mechanism extensively for letting users enable/disable assorted supplements and content from all the Paizo published material, and users can piggyback on it very easily.

3. The third technique is by creating separate instances of the game system. You can create a copy of the Pathfinder data files in a new folder and give it a customized name, such as "Fred's Campaign". This approach works best when you want to make fundamental behavioral changes to the way Hero Lab works. For example, if you change the way classes behave to rig gestalt behaviors, you probably want to keep that stuff separate from your PFS characters.

For more details on any of the above techniques, please take a look at the User Manual and/or post your questions on our support forums. That way, you can get answers from the experts instead of me. :)

Hope this helps!


Thanx for your reply Rob, is indeed very helpful.

If your software has been made to run under the latest Mac version, which itself is actually has Linux base, then a generic Linux version is indeed possible, as both make use of the X Windows system. It is the window managers that differs.

I will give the demo a go under WINE.


Pathfinder Adventure Path, Modules Subscriber

Okay, consider me officially confused now.

If I order this program, from your site or through Paizo... what exactly do I get? Which parts of Pathfinder (CRB, APG, UC, UM, ARG, etc.) are in that package, and which ones do I have to order in addition?


Midnight_Angel wrote:
If I order this program, from your site or through Paizo... what exactly do I get? Which parts of Pathfinder (CRB, APG, UC, UM, ARG, etc.) are in that package, and which ones do I have to order in addition?

The initial product purchase ($29.99) includes the core material for a single game system of your choice. If you select Pathfinder, it would include the core rulebook, assorted other player-focused material, and lots of miscellaneous GM content. For example, it includes all PFS content, APs, GMG, etc. A full list of what's included with the core data files is provided on our website at the URL below.

http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_role playing_game

You'll also find a complete run-down of all the available Pathfinder add-ons for Hero Lab on our website at the URL below. Please note that the ARG hasn't been added to the site yet, but it should be shortly. It's priced like all the other main rulebooks ($9.99).
http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_rpg_ packages

The main Pathfinder rulebooks are available individually, while all of the smaller books are grouped. The number of books in a grouping is dependent on the amount of "crunch" in each book. The exact contents of each add-on package are detailed on the add-ons page above.

Some of the add-ons can also be purchased in bundles, which provide a discount compared to purchasing each individually. The add-ons page above spells out those bundles and packages included in each.

Hope this helps!


Midnight_Angel wrote:

Okay, consider me officially confused now.

If I order this program, from your site or through Paizo... what exactly do I get? Which parts of Pathfinder (CRB, APG, UC, UM, ARG, etc.) are in that package, and which ones do I have to order in addition?

I bought a coupe new licenses a week until I now have them all. You actually don't have o buy them all.


Been using Hero Builder (and Army Builder) for some time now and I love the system. The support is fast and friendly, the UI is very intuitive, and it will not let you forget stuff when building a character (look for red text. Either you overspent on resources or underspent). Our GM uses HB during game for status updates, damage etc and he hasn't complained once.


DarkOne the Drow wrote:

Thanx for your reply Rob, is indeed very helpful.

If your software has been made to run under the latest Mac version, which itself is actually has Linux base, then a generic Linux version is indeed possible, as both make use of the X Windows system. It is the window managers that differs.

I will give the demo a go under WINE.

Mac OS X is not based on Linux, does not use a window manager in the manner that you are likely thinking it does, certainly does not use X Windows natively, and development wise is quite far removed from how an application on Linux would be developed.


I have downloaded Hero Lab, and it does install with no issue under WINE (no fancy Windows stuff used in Hero Lab). I have not yet downloaded PathFinder package, due to having major issues with my internet connection.

I see there is plenty talk about what the PathFinder package actually includes. As I understand it, only the Core Rule book is included. The other rule books: UM, UC, APG, ARG, Bestary 1, 2 and 3 are separate packages, to be bought individually. On the download page I only see two PF items, the CR and the Beginners Box. Where are the other PF packages?

Also, is the getsalt spell caster issue (having 2 spell casters getsalted) a PF package design, or HL engine design issue? Getsalted characters are common by me, so this is an important issue to be resolved.

In creating new campaign settings, there is mention of building campaigns by copying and editing files or creating files from scratch using text editor. Why is there a separate cost for the Authoring Kit, if files are edited by normal text editors? Information provided on the Authoring Kit page is rather vague in what it does, provides, how content is used by fellow players of a play group, etc.

Does HL support for completely classless game systems? Rather allows for templates to be used to speed up levelling for common character arch types.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber
DarkOne the Drow wrote:
I see there is plenty talk about what the PathFinder package actually includes. As I understand it, only the Core Rule book is included. The other rule books: UM, UC, APG, ARG, Bestary 1, 2 and 3 are separate packages, to be bought individually. On the download page I only see two PF items, the CR and the Beginners Box. Where are the other PF packages?

Once you've gone into the Pathfinder game system, choose the license menu at the top, and choose "Purchase Data Package".

DarkOne the Drow wrote:
Also, is the getsalt spell caster issue (having 2 spell casters getsalted) a PF package design, or HL engine design issue? Getsalted characters are common by me, so this is an important issue to be resolved.

This is still something we want to add at some point, but creating a class that has two different spellcasting mechanisms is not currently possible.

DarkOne the Drow wrote:
In creating new campaign settings, there is mention of building campaigns by copying and editing files or creating files from scratch using text editor. Why is there a separate cost for the Authoring Kit, if files are edited by normal text editors? Information provided on the Authoring Kit page is rather vague in what it does, provides, how content is used by fellow players of a play group, etc.

The authoring kit has no relation to editing an existing game system - that's handled with an integrated editor, available from the Tools menu...Launch Editor. The authoring kit is used to create new game systems (and then create the integrated editor for that game system).

DarkOne the Drow wrote:
Does HL support for completely classless game systems? Rather allows for templates to be used to speed up levelling for common character arch types.

You'll have to provide more detail about how this system works before I can figure out whether it could be handled or not, but if you're dropping the class system, that no longer sounds like the Pathfinder game - it sounds like a new game that brings in an occasional element from Pathfinder. The classes seem to me to be the core element of character creation in Pathfinder.


To download other packages, you can either go to the Store on their page or you can click on License then click on Purchase Data Package. I can't answer the other two questions.


Thanx Mathias for the information. So additional PathFinder packages become available from within PathFinder package once you have licensed PathFinder.

The classless system I am referring to is not PathFinder, a completely separate system altogether, with different ability scores, skills, extra. A similar system would be d(Liberation)20 system, that is based on D20 SRD, though has no classes.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber
DarkOne the Drow wrote:
The classless system I am referring to is not PathFinder, a completely separate system altogether, with different ability scores, skills, extra. A similar system would be d(Liberation)20 system, that is based on D20 SRD, though has no classes.

Ah, you were referring to a new game system, not trying to shoehorn an optional rule into Pathfinder. Sorry I mis-understood that. Of the nine games that have HL files written for them, only three use a class system, so there's definately no limitation in what the authoring kit can be used to produce in terms of that aspect of building the files for a system.

Qadira

Hey,

not sure if this was asked before in this thread, but:

when I but the product listed on this page (HeroLab), will it be immidatley ready for use with any RPG system? that is, will I have to invest any more money to be able to use it with PFRPG, or D&D 4e, or exalted, or anything else?

The information will be very apperciated and will sure affect my descision about buying this product! :)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

When you buy Hero Lab, you immediately get access to one rule set of your choice without having to pay extra for that rule set. Once you've chosen your system, you'll need to purchase any additional rule sets you might want to use with Hero Lab.

Qadira

Ravenmantle, thanks!

If I choose, for example, Pathfinder, will I get access to all the officialy published Piazo rule content? That is, if I want to create a ratfolk alchemist/fighter using feats from a PFAP book, will I be able to? or do I only get the core rules?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

You get the contents of the Core Rulebook and (I believe) the GameMastery Guide as well as player-focused rules content from the adventure paths. The rest of Paizo's products are available as add-ons that you need to purchase.

EDIT: HERE's a link to the Pathfinder RPG rule set and what you get when you buy Hero Lab (and choose Pathfinder RPG as your licensed rule set).

Qadira

thanks Ravemantle, you have been very helpful :)


I have a player in my campaign who plays an Undine Paladin. I purchased the bestiary 2 expansion, and Undine is still not available as a playable race. Any one know how to fix this?


Also I can't figure out what to purchase to make the sword saint archetype for samurai available. I purchased ultimate combat and it wasnt there.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Have you reactivated your license (License --> Re-activate License in the toolbar)?


Yes. Thanks for reply. Undine shows up as a monster in the list and is available for building an NPC, but not a PC.
Can someone else with bestiary 2 confirm this?

I am willing to purchase ARG expansion if it will help.
Right now I have the players character as an NPC, with no journal tab, and I'm tracking his xp and gold on paper.


Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Even with the ARG the undine will show up as a monster race. It is the same as the PC race *if* the GM is allowing it. (Because the only races considered core PC races are the seven in the Core book - even in the ARG.)

However purchasing the ARG will give you access to all the new options in there, which you don't get with the bestiary 2.


But I can create a drow, tiefling, aasimar, or tegu pc in herolab without any trouble. I can even create a pitfiend, solar, or tarrasque pc. Just no undine. For undine I am forced to define the hero as an NPC.


I'm the GM, I'm allowing it. I just find it hard to track the players xp and gold since as an NPC he has no journal tab.

Andoran

Grimmy wrote:
I'm the GM, I'm allowing it. I just find it hard to track the players xp and gold since as an NPC he has no journal tab.

You do need the ARG addition for it, actually. Choose the PC option and look under "Featured Races".


Ok I don't have the ARG add-on, only the Bestiary 2. That definitely helps, I will purchase ARG.

Andoran

Grimmy wrote:
Ok I don't have the ARG add-on, only the Bestiary 2. That definitely helps, I will purchase ARG.

It's worth it. If you get the chance the Bestiaries are too, because as a GM you'll probably get a lot of use out of them. I certainly do.


I have all the bestiaries now. I thought undine would show up as a playable race since its in bestiary 2 but I don't regret buying it, like you said, I'm sure I'll use it.

Andoran

Grimmy wrote:

I have all the bestiaries now. I thought undine would show up as a playable race since its in bestiary 2 but I don't regret buying it, like you said, I'm sure I'll use it.

I don't have all of the add-ons but I do have a lot of them and haven't regretted any. (Wait until you start playing with the Editor and creating your own stuff. Too. Much. Fun.)


I'm scared of the editor, but dying to get into it. I need to put my home brew deities in there and have their respective domains show up.

I'm having enough trouble learning gimp to get my maps made, one thing at a time. Gaming is forcing me to use more technology then I'm used to.

Andoran

You'll be fine. There are plenty of people over at the LoneWolf forums who can help and there's already a repository of user files over on the pfsrd boards. (I can't remember the link, though.)

Feel free to PM me if you have questions. I'm only just learning myself, but there are lots of great sources too.

Gimp isn't very intuitive, I can empathize with that one. Good luck!


One thing I'd like to see in HL is a char sheet output that looks more like the ones from Minotaur.cc

Andoran

Grimmy wrote:
One thing I'd like to see in HL is a char sheet output that looks more like the ones from Minotaur.cc

Put that request on the Lone Wolf forums (along with an example of those sheets) and I'm sure one of the users would be able to do it. I'm not that technical but there certainly are some talented people over there.

Silver Crusade

I almost wish there was a BUY ALL discounted package with a price that was always say 80-85% of the current price of all PF addons. It would get me to make the jump quicker as odd as that sounds.


Yeah I bought the bestiaries one by one instead of the bundle and paid more. I really thought I could get by without them.

SMH

Grand Lodge

Pathfinder Adventure Path, Maps, Roleplaying Game Subscriber
Winter_Born wrote:
I almost wish there was a BUY ALL discounted package with a price that was always say 80-85% of the current price of all PF addons. It would get me to make the jump quicker as odd as that sounds.

For technical reasons they actually can't do this as of yet. Nor will they right now because of the balance of the people before you that actually have purchased the product and all the add-ons. They do not want to upset them by selling a huge discount on ALL as a bundle as you suggest. I actually can't blame them for that as they have sold a lot add-ons individually and they do not want to loose them as customers.

I am one of the people that has bought all the current product for Pathfinder RPG right now for Hero Labs and buy them as they come out. I would not personally think it overly fair that they bundle them all together at a considerable discount. Would it really tick me off.. doubtful but as a customer I would like "some sort" of benefit for purchasing them all before the discounted bundles. It would be a boon by a Company to do right by the consumer of their products.

Silver Crusade

Things fall in price. You really cannot be upset by changing prices and it would mean more customers for a product that I assume you enjoy and would like to thrive.

The Xbox 360 is no longer the price I paid for it at launch. I cannot logically be upset with them for price changes.

Sometimes being selfish is not the right attitude.

Qadira

Hmmm... Grimmy, I'm not sure why you're having this problem. I can pick Undine as a PC race no problem.

Granted, I have all the packages, but still.

Note that with the advent of the race builder, there is a new option on the "configure your hero" screen (the same place where you choose which datasets are available to your character) called "Races to Show". You might want to make sure you didn't accidentally click one of those. Though I don't think that's the problem as you don't seem to have a problem choosing it as an NPC.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Subscriber

The late introduction of the discounted Bestiary bundle is the reason I haven't purchased Bestiary 3 and don't intend to, despite owning all the other Pathfinder data sets. Paizo knows that their best customers are those who buy products when they are first released and keeps them satisfied by making sure their ongoing subscriptions are the best deal available. I see no reason why Lone Wolf can't honor the discount retroactively for people who have held Bestiary 1 & 2 data sets since before the introduction of the Bestiary bundle.

(I'm not saying I'm a disgruntled former customer; I'm still buying every other Pathfinder data set out there. The Bestiary bundle thing just sticks in my craw and makes me dig in my heels stubbornly.)

Grand Lodge

Pathfinder Adventure Path, Maps, Roleplaying Game Subscriber
Winter_Born wrote:

Things fall in price. You really cannot be upset by changing prices and it would mean more customers for a product that I assume you enjoy and would like to thrive.

The Xbox 360 is no longer the price I paid for it at launch. I cannot logically be upset with them for price changes.

Sometimes being selfish is not the right attitude.

Trust me I understand that completely that prices DO fall and I fully expect it!!!

But look at it from another point of view; You have been a customer of a cable company for 15+ years now and have been loyally paying your monthly payments of 50 a month for cable TV and 40 for internet now for 5 years because they gave you a new deal 5 years ago that lowered your price and gave you more for your dollar. Now they are offering 12 months at 30 dollars for the EXACT same deal you have for 90 dollars but ONLY to new customers and you don't qualify for that. Would you be mad?

Now I do not realize this analogy does not exactly apply but it is the same type of perception as this is a digital product. But the technology gets updated with updates on a regular basis if and when they improve it somehow. It's value does not deplete like an Xbox 360 does with with a fading technology and new incoming "better and more improved" technology. With all electronics things grow old with use and have wear and tear... like the Laptop I am on right now.

Digital products do NOT have the same wear and tear so value does NOT go down with age and use. It actually remains almost the same, depending on the software and right now Hero Labs applies with this. They have not come up with a different version of Hero Labs yet and when they do that is a path I will cross at that time.

So I am a prude I know that I would not be ticked off... per se. Nor even truly upset. But this is just me.. I would be miffed. Others have stated on one forum or other that they would be really upset though and I can not find a way to really blame them for feeling as much but to console them. But you have more of the kind of position that Lone Wolf is in and trying to find a way to accommodate their customer base in some way shape or form.


Matthew Winn wrote:

Hmmm... Grimmy, I'm not sure why you're having this problem. I can pick Undine as a PC race no problem.

Granted, I have all the packages, but still.

Note that with the advent of the race builder, there is a new option on the "configure your hero" screen (the same place where you choose which datasets are available to your character) called "Races to Show". You might want to make sure you didn't accidentally click one of those. Though I don't think that's the problem as you don't seem to have a problem choosing it as an NPC.

You have ARG though, right? I'm hoping I can fix this by purchasing ARG. I only have undine from Bestiary 2


Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

All I meant is I was able to make an Undine PC for one of my player before the ARG came out.

So it is possible with just the Bestiary 2.

First under customize your hero you have to make sure that bestiary 2 has a checkmark next to it.

Then on the Background tab, click on race and scroll down to NPC Races. The Undine there is exactly the same as the one that PCs can play.

Now that I have the ARG they are near the top under "Featured Races" - which is the only change.


Ok I just tried again and it worked. I swear before undine only showed up if I configured the hero as an NPC. Anyway all good now, thanks you saved me 10 bucks!


Pathfinder Roleplaying Game Superscriber; Pathfinder Maps, Pawns Subscriber

Nod - now hopefully your PC doesn't want to use any of the alternate racial traits from ARG - or you'll be out the $10 buck again. :)

(Which is well worth it given the amount of coding in the new book.)


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber

If they don't discount, they don't discount, but, traditionally, early adopters end up paying more for things than late adopters.

It's a fact of life. At some point, new sales plateau, and things are done to encourage more sales.

Established customers aren't being "wronged" by new customers getting a discount on a large bundle to entice them to become a customer.

It's a (proposed) bulk-purchase discount - i.e. buy EVERYTHING we've made for SPECIFIC_GAME and get a nominal discount.

Heck, for the Bestiary bundle, we're talking what, $5? Are people really getting upset about that?

How much would it cost to buy all of the Pathfinder sets right now? $150 tops? Would people really be that bent out of shape if they had paid $150 for everything individually, and sometime down the road, someone only has to pay $135?

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Cards, Companion, Maps, Pawns, Roleplaying Game, Tales Subscriber
Brian E. Harris wrote:


How much would it cost to buy all of the Pathfinder sets right now? $150 tops? Would people really be that bent out of shape if they had paid $150 for everything individually, and sometime down the road, someone only has to pay $135?

It's around $150, if my calculations are right, even with the current three $5 discounts (five-for-four pricing for two bundles, and the bestiary three-pack). But apart from that you're right - the non-discounted price for that $150 bundle would be $165.

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