Nyambe: African Adventures (OGL) (based on
In the Land of the Overpower,
The Jaws of the Lion
Are the Only Reward
For the Unwary.
Nyambe is a vast land of exotic creatures and wide expanses, where ancestral orishas cry
for brave warriors to carve out the hearts of foul mchawi wizards, and where dragon-blooded sei sorcerers once joined the fierce Amazons of Nibomay in the bloody
Rebelling Time to win their freedom. This campaign setting for the OGL System brings
together high fantasy and African myth, legend, and history.
Nyambe: African Adventures includes:
Twelve new human cultures and six variant non-human races, like the brown-skinned, tailed Wakyambi elves who meddle in the affairs of men from the depths
of the blda Rainforest
New PC class variants and prestige classes change druids into n'anga shamen who
worship the natural orisha spirits and are as comfortable in the skin of a panther as
in humanoid form
New skills and feats like Ancestral Blessing, Drum Dancer, Elephant Warrior, and
Fire Blood are the heritage of every Nyamban, as well as new weapons, armor,
and equipment designed for a climate where the heat of the vast savannah is more
dangerous than an enemy's spear
Mortals who honor the spirit orisha are granted new spells and domains such as
Darkness, Exile, Fertility, Lightning, and Plague
Mad mchawi wizards contemplate the contents of mojuba bags to prepare their
ominous spells, and new magic items like zombi powder turn fallen warriors into
true zombis that keep a hideous memory of their former lives; ritual masks let the
wearer become an orisha, and vodou nkisi statues hurl powerful curses at those
who dare to use them
Creatures never before seen by the men of the tamed north prowl these lands... and ravenous beasts of the jungle and desert are only the beginning of the danger
that awaits those who walk the continent of Nyambe!
Requires use of a Dungeons & Dragons Core Book.
Written by Chris Dolunt.
Will be added to
immediately upon purchase of
I just got this book today, and browsed through it. It has descriptions of african-feeling human and demihuman races and cultures, modified base classes, theme-fitting prestige classes, spells, feats, skills, equipment, magic items, monsters and a short description of a continent. If you plan an african campaign, this book has something for everyone - I guess that current Serpents Skull AP could be a good target for this book. It is written for 3.0, though, so it needs some work to fit it to the PF rules. Still, highly recommended, and at the current sales price of 10 $, doubly so!
This is the only, and the most comprehensive African-flavored Dungeons and Dragons setting. It has rich histories, interesting prestige classes, and great new monsters, in kept in a nice hardcover book. For only $10.00, it's a great buy.
If you look for an african inspired setting (i.e. non egyptian!), you don't have to look any further.
After its publication very soon a big fan community sprang up. Even though the fan site www.nyambe.com doesn't seem to exist any more, there is still a lot of material which can be found on Atlas Games' site here and on other fan and campaign journal sites like this one here.
Comparing Nyambe to other real world inspired settings, one thing is apparent: In this setting not only classes and arms are re-named, they are re-envisioned! The actual game play mechanisms are modified to provide "african feel".
To put it more bluntly: PF adventures playing in african inspired regions like W2: River into Darkness will not see play in my campaigns without some major Nyambe adaptions.
I wholeheartedly recommend this book for all african inspired campaigns.