Ars Magica: Mythic Places PDF
Beyond the peasant's reckoning, nay, beyond the mundane world entirely, lie mythic realms that none but the learned, innicent and blessed may perceive. These realms are the resting places of great beings of potence, and if properly approached they may grant great gifts. But lo, to enter the realm is to risk all, for after entering, one may never again find the path back to the mundane world.
This Ars Magica supplement presents five magical locales of Faerie, Magic, Dominion, and Infernal might, sites designed to be the foci of many different stories. These locales are unique because they are composed of regio, levels of magical potence. Each level characterizes a single mythic place in a new way so that each place really has several natures, not just that apparent to the mortal world Numerous story hooks also provide you with a wealth of applications for each locale. Thus, Mythic Places offers a multitude of storytelling possibilities, presenting adventure locales that may be used again and again because they are rarely the same twice.
Authors: Carl Schnurr
Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
List of Artificer Classes,
Can Detect Evil detect whether a 1 HD goblin is evil?,
[Interjection Games] Gauging Interest in Three-class Compilations,
Multiclass Archetypes VII: MCAs Forever,
Paladin PC - I think he just fell.,
Blood transcription used on a Dragon,
The Ukraine thingy,
Revival of the d20 Black Company Zealot class,
Undead Wild Shape feat,