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GameMastery Encounter: Terror in the Chamber of Pain (OGL) Compleat Encounter

**( )( )( ) (based on 2 ratings)

Our Price: $16.95

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Twisted and depraved beyond measure, The Seeker in Shadow wanders the planes inflicting pain and savage torture upon his hapless victims. Now, the heart of his perverted chapel, the Chamber of Pain, beats with the blood of his newest "guests"—and only the PCs can stop his evil once and for all.

A Compleat Encounter, scalable to any level, featuring a depraved human torturer, his demented half-orc servant, and a wicked torturer’s table.

• Written by Keith Francis Strohm
• Designed by Andrew Hou
• Sculpted by Dennis Mize
• Cartography by Christopher West

Paizo Publishing's GameMastery™ Line is designed to help GMs run interesting games quickly and efficiently.
Compleat Encounters provide everything you need to run a single encounter:

  • 3 brilliantly sculpted, high-quality, 25mm-scale one-piece metal miniatures
  • 4 double-sided full-color 5"x8" minis-scale map cards
  • a detailed level-scalable microadventure with statistics compatible with the world’s most popular roleplaying game.

"Adventure Only" products include only the adventure and map cards, and do not contain the miniatures.


Miniatures painted by Keith Robertson.
(The product includes unpainted metal miniatures.)

Original sculpts for the miniatures.

Desktop wallpaper of the painted minis
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Product Availability


Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO2005


See Also:

Product Discussion (8)

I have some trouble with the maps. I can't link the map of the chapel(zones 1,2,7) and the map of the other building (zones 3 to 6). They are two separated buildings ? What are the position of 2 two zones ?

Thanks

Raskal

Liberty's Edge Cartographer

The chapel itself is made up of three tiles, while the fourth tile represents a side-structure, like a sacristy or antechamber.

You can set them up in different ways, but they were designed to be placed like this:

1 2 3
4

With the above arrangement, Tile 1 is the altar, Tile 2 has the church benches and candle shrines (oubliettes on the evil side), Tile 3 is the entranceway with the pool and double doors (and gallows on the evil side), and Tile 4 is the adjoining area with a bedroom, table, fireplace, and dressing room (prison cell on the evil side).

Tiles 1, 2, and 3 are placed next to each other in vertical positions, while Tile 4 is placed horizontally.

When in doubt about placement, note the direction of cast shadows from furniture and walls, and make sure the shadows all fall in the same direction.

I hope this helps!


Christopher West wrote:

The chapel itself is made up of three tiles, while the fourth tile represents a side-structure, like a sacristy or antechamber.

../..

Yes Christopher this help a lot

Thanks to you


Where does the 5th tile (the outdoors one with the "Y" forked road and statue, shown on Card 8) come from?

Liberty's Edge Cartographer

I originally designed the cards as one large rectangular space with a bit of exterior area showing in the lower right-hand corner (featuring a statue and path). I don't think there was a full card's worth of space there, as it was always intended to be cropped out so that the cards were all the same size.

I wasn't aware that the extra corner was ever shown in the product. Now I'll have to go take a look at that. :)


OK, so I'm not missing anything (other than a cool tile that was never real)...I didn't know if it had come from one of the other Gamemastery products.

Thanks for all the great work on those tiles!


I was looking over this and also noticed that the fifth card (the outside) was not present, but was displayed on card 8 (Krauk card). Was it ever determined if it was suppose to be in the set or was deleted by the image accidently left on card 8?

Paizo Employee Chief Technical Officer

pres man wrote:
I was looking over this and also noticed that the fifth card (the outside) was not present, but was displayed on card 8 (Krauk card). Was it ever determined if it was suppose to be in the set or was deleted by the image accidently left on card 8?

It was never meant to be a separate tile.

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