0one's Blueprints: Church on Skull Hill PDF
In a desolate region, avoided by most of the people, lies the Skull Hill, a place said to be haunted. On top of the hill, shaped like a human skull, lies a crumbling desecrated church. The place is eerie and gloom, and the cemetery surrounding the church makes the place even scarier. The eye sockets and the nose of the Skull Hill are actually entrances of caverns that lie beneath the hill. East of the hill, a farm abandoned by a daring man who tried to live in that haunted place crumbles into ruin.
The Church: The church lies in ruin, but most of its furniture is still present among the fallen walls. A great main hall, flanked by shrines, leads to a blood-covered altar before a great statue of an unknown hellish creature. East and west, two alcoves show the shattered remains of two more dark statues. Beyond the altar, two rooms seem to have hosted living beings recently. In the westernmost one, the remains of a camp can be found, while in the easternmost a complete study has been built. Two spiral staircases lead to a balcony overlooking the entire church. From the balcony, one can look outside the church through the shattered gothic windows.
The Catacombs: Beneath the church lie the catacombs—a dark, damp corridor littered with smashed and shattered coffins, hiding the remains of unknown people. Bones and bricks litter the floor of the catacombs, as they have been plundered many times. A crumbled wall connects the catacombs to the goblin caves beneath the hill. The main crypt of the catacombs lies untouched, protected by secret doors and undead guardians. The crypt is said to hold the remains of a high priest.
The Abandoned Farm: Someone, in the recent past, dared to live in this dread place. He or she didn’t last long, because the farm now crumbles in ruin. An old well can be found within a fallen fence surrounding the farm. Shattered furniture can be found everywhere in the house, but no personal effects are visible. Through a trapdoor in the stable’s floor, the cellar can be reached. The big cellar’s ceiling is sustained by two rows of sturdy pillars. A secret door leads to a mysterious hidden section of the cellar. The purpose of this section is unknown. The bottom of the well can be reached through a trapped corridor and beyond a cave of stalactites, the goblins' caves can be found.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each 0one's Blueprints product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
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