0one's Blueprints: The Great City—Army Ward PDF (based on
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Most of the Army Ward belongs to the Great City army. A great military structure rises on the northernmost part of the city, featuring barracks, training camps, commander’s headquarters and more; it’s where the major detachment of the armed forces stay all the time (except in times of war). The rest of the ward is military-oriented too; the Circus Maximus, the city arena, draws many fighters and champions in the area, so the inns and taverns are always filled with grim-looking fighters and wealthy patrons looking for a good place to bet their money.
Circus Maximus: The great city arena features two levels. The ground level is open to the public, and it’s utterly crowded during the games. Here in this maze of pillars and walls, peddlers, bookmakers, gladiators, vendors, and shady individuals run their business. On the upper floor, the Circus is divided in two rings of seats: the common seats and the honor seats. Occasionally, a great wooden structure is built to host very important people. On the arena ground (which can be flooded to allow naval battle simulations) there are four lifts leading to the coenoby (not mapped) where the gladiators stay during the games.
City Gate: This is the typical city gate. The gate features great wooden doors bounded in steel and a portcullis. Guardposts are placed near the gate at first floor and ground floor and some arrowslits are set in strategic places.
Barracks: the barracks are featureless buildings standing in rows within the military camp. Even if the barracks seem all the same, each one has a different function: refectory, bedrooms and armory.
Headquarters: This is by far the most luxurious building in the Army Camp. It houses generals, commanders and high officers. It is a two-story building with a beautiful open court inside. A great balcony on the first floor allows the officers to overlook the grand hall below. The ground floor contains meeting rooms, cartography rooms and offices. The upper floor houses bedrooms.
The Great City is a series of seven linked products that explore a whole fantasy city. The first PDF provides a map of the entire city; the other six products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
Presented in the usual and useful style, the Army Ward details the Circus, a gatehouse, some barracks and a luxurious Headquarters building which combines a command centre with the Officers' Mess (or Officers' Club).
The Circus in particular is very interesting, and should prove useful whether you plan to 'persuade' the characters to compete, or just spectate at any of the many athletic and combatative contests it is designed for. It's a big place, with 2 stories and various entrances, seating areas, etc., which could be used to advantage for plots, fights and chases if just watching the competition is too tame.
The gatehouse is a well-detailed generic one which could be used whatever city wall or fortification you need to explore.
The barrack blocks are built to a standard layout, a bit like the real thing, and options for sleeping quarters, dining hall and an armoury are given. Naturally, these can be repeated as many times as you need depending on the size of your base.
Finally, the Headquarters is a fine building in which any army could take pride. There is plenty of room for planning daring expeditions and gallant defences, for enjoying the social side of army life and so on. Whether your characters serve in the army, have been invited to a formal dinner or have sneaked in to steal the plans for the next invasion, there is plenty of scope for adventure here.
Presentation-wise, there are the usual blue and black versions of each plan, with the ability to choose whether or not to display reference numbers, grid squares, furniture and wall fills. Overall it is an interesting addition irrespective of whether you want to use these buildings in the Great City or as individual components in a city of your own.