Dungeon Crawl Classics #24: Legend of the Ripper (OGL) PDF

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An adventure for character levels 1–3.

The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she haunts the streets where she was killed. The city watch is at a loss to solve this supernatural mystery, much less apprehend the Ripper himself. All the clues point back to the hovel where Mari Kell was slain long ago. If the heroes are brave enough to enter, will they find the Ripper himself there?

  • A classic plot—with a fantastic twist
  • An urban dungeon crawl that begins in a city and ends in lost caves under the sewers
  • All-new Jeff Dee cover art
  • Written by ENnie-nominated author Andrew Hind (writer of Dungeon Crawl Classics #5: Aerie of the Crow God)
  • World-neutral location designed to be dropped into the seedy underside of any city in your campaign

Writer: Andrew Hind
Cover Artist: Jeff Dee
Cartographer: Jeremy Simmons

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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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Excellent Low Level Adventure

****( )

I've been generally impressed with Goodman Games' Dungeon Crawl Classics series and have picked up several. #24 in the series, 'Legend of the Ripper' is probably my favorite to date. I would actually give it 4 1/2 stars if the option was open.

It offers a great urban adventure to stop what seems to be the return of a brutal serial killer, but has deeper supernatural causes. Multiple deeper supernatural causes. The rich history provided to the DM sets the adventure up nicely.

As stated in the product description above, it gives a lot of lee-way for placing the module within any coastal city in your camaign, and many opportunities to tailor it beyond the scope of what is written.

My complaints: the artwork, as with most of Goodman Games adventures is not of a terribly high quality (read: fairly lousy), but the player handouts are good. Also, the seeds it lays for future adventures (particularly access to the Mare Stone) may be too powerful for some DM's tastes. This will have to be a personal call, though (I liked it).

If you and your players liked the old 'Sinister Secrets of Saltmarsh' series from 1st ed, I would encourage you to take a look at 'Legend of the Ripper'. If your players are more into pure hack and slash, while they might be challenged by some of the encounters, they will most likely be bored by the pace of the module.