Relics of War contains 110 all-new playing-card–sized cards featuring artifacts, weapons, armor, and items touched by the struggle of good against evil. Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the opposite side. A GM can hand these out when their PCs get treasure and watch as players learn to love managing their booty. A code on each card helps GMs track which card corresponds to which treasure.
Each Relics of War pack contains:
1 armor (cards 01–14)
2 weapons (15–38)
2 potions (39–56)
1 scroll (62–71)
1 wand (78–87)
2 wondrous items (88–110)
1 ring (57–61) or 1 rod or staff (72–77)
1 foil card, which may be any card from the set.
Display boxes contain 12 booster packs.
Complete sets include a complete set of the foils along with a complete set of the non-foil cards. In addition, there are duplicates of some of the non-foil cards.
Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal.
I bought a display and ended up only 16 short of a full set.
I bought these to make treasure seem more real to my players and boy does it work they are dividing it up into stacks to determine how much each person is carrying and giving them more role-play queues.
I also love being able to lay a few cards on the table and tell the players "the wizard had these items on him."
I'd recommend a few of these for all GM's out there, exactly what you need, both basic and special stuff. The foils are a nice touch, for those very special items... although I feel that some foils are more common than others... bought two displays (24 boosters) and have several foils double or even triple :-(
I just bought 2 display boxes of these and 2 display boxes of Hero's Horde. I bought these mainly for the consumables (Potions, Scrolls, and Wands). My son and I opened up 1 box apiece. Opening packs 1 at a time starting front to last in each box, we soon found out that the first 6 cards were random, down to the foil, but after that each of the corresponding packs (i.e. first one in each box) had the same final five cards. These were the 2 potions, 2 weapons, and armor. I think that this is the only reason why I didn't get a complete set of items (not a big deal), as the six cards I'm missing are all armor and weapons. The artwork is great. Not quite so barbaric as in the decks specific to the APs. If I could I'd give it 3.5 stars and, if not for problems with randomization, a 4.5 star rating.
I love these cards, all I could ask for is a wider variety of the weapons that are commonly used (outside of the *most* common weapons), and less of things like potions and scrolls....