0one's Blueprints: The Great City PDF (based on
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The Great City begins a series of linked products that explore a whole fantasy city. This first PDF provides a map of the entire city; other products each detail one city district with the floorplans of its major buildings. Each of the products can easily be used as standalone product.
The Great City PDF provides you with two versions of the Great City map—one is a single sheet for easy reference, and the other is split into six sheets: one for each district. Each district, or ward, features a main road on its edges. This allows you to identify the borders of a ward and easily join the maps to form a 25.5" x 22" map. In the future, alternate wards may become available, allowing you to replace a ward in your city (for example, you can move the city inland by simply removing the dock ward and replacing it with another ward).
The Great City is the crossroads of cultures and people. A highly tolerant city, ruled by a fistful of wise men and women. The city bustles with commerce and business—a popular saying says you can find everything in the Great City, and if you can't, you soon will. The city rises from the coast of the ocean and is overlooked by an ancient castle towering over a small, green hill. The castle, its origin unknown, is now the residence of the Lord of the City. Some great, well-defended gates allow entrance to the Great City from various points, and a mighty wall encircles the whole. The city is divided into six different wards: Dock Ward, Trades Ward, Residence Ward, Temple Ward (which also includes the City of the Dead, the cemetery), Castle Ward and Army Ward. It is said that a huge dungeon complex lies below the Great City—some know it as The Dungeon Under the Mountain.
The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.
This is the single greatest resource that I have ever invested in as a DM. The adventures just jump out at you when you have a map like this, locations are so important to a good game. With this on hand I have been able to plan dozens of adventures that have remained consistent for years and my players have loved the fact that this feels like a real world.
All the additions that 0one have made to this product have added so much new depth, the settings are so easy to use and when put in a folder they are always at hand.
I will continue to use this product and any others that are available.
I highly recommend any 0one blue prints for DM's and GM's who like to have highly organised and consistent gameing sessions.
Pathfinder Adventure Path, Maps, Modules, Pawns, Roleplaying Game Subscriber
I see that this product describes itself as the 1st of 7 parts (2-7 describing each of the 6 wards). However, there are 12 products total for The Great City. Are the other 5 the "replacement wards" that the author suggested might be made at some point?
Also, is it possible to view/print the city/wards without the proper names of the streets and locations? Basically, I have a large city to detail for my homebrew and it would be much easier to just buy a product and write in my own names so I'm wondering if the way these PDFs are setup would facilitate that.