Spells & Magic (d20) PDF
Spells & Magic represents a unique combination of spells, prestige classes, magic items, and schools of magical thought that are an excellent addition to any fantasy campaign setting. From the blood mage who fuels his spells with his own life force, to dragon mages that build their treasure troves, to spellsingers and everything in between, Spells & Magic has something to add to any spellcasting class.
This digital release of the book also includes all known errata, plus an index. Two version are included (one with borders and one without) for easy printing.
What's in Spells & Magic?
20 New Feats; 10 New Prestige Classes [Blood Mage, Dragon Mage (of which there are three types), Faerier, Reflecting Master, Jewel Mage, Soul Gem Guardian, Rune Mage, Shadetouched, Spellsinger, Totem Mage]; 124 New Spells (and they're not all just for wizards and sorcerers; a number of cool bard, paladin, druid, and ranger spells await other casters); Strange Brews (10 brews that show the effects of placing 4th-level and higher effects into potions, along with rules to make more brews); 40 New Magic Items, weapon qualities, armor qualities, and other cool tidbits.
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Product Reviews (0)
Need Help with a Whip Magus,
A questionable call.,
Half-dwarvess; any suggestions?,
Dex? Dodge? Nah, I'm good.,
New Card Type I would like to see added...,
Signature dead and Sharp Shoot ?,
Warpriest guide. Fight for your god.,
Which feats are underpowered? Which are basically taxes?,
Testing the rules: Primal Companion Hunter,