Arms & Armor v3.5 (d20) PDF (based on
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Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a
hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh
adventuring world. Armor serves as a chronicle, recording every critical blow and explosive
spell. Heroes and villains alike are molded by the weapons they wield and the armor that
protects them. Within Arms & Armor, you ll find:
More than 200 weapons
Nearly 200 unique weapon qualities
More than 100 kinds of armor
Nearly 200 unique armor qualities
New rules for Artifacts and Legendary Weapons
Open Content culled from more than 100 sources
And More!
Armor for All Classes
Arms & Armor v3.5 is more then just an update to our original release. This book contains
all the weapons and armor you ll need for your campaign, each carefully updated to v3.5
and balanced for easy use in any campaign. New artwork, monsters, weapons, and armor are
waiting to rock your world.
Arms & Armor requires the use of the Dungeons & Dragons Player s Handbook,
published by Wizards of the Coast, Inc. This product utilizes updated material from the v3.5
revision.
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It's starting to look like I only know how to give 5 stars to a book. However, I have so far only written reviews for some of my favorites, so it stands to reason.
I have this book in hardback. Amazingly, the pages are not destroyed by player-drool! Not only is there lots of good items of verious levels in here but the item creation process can create quests all by themselves. There's tables and materials added but there's also the ability to create. I have a half-orc currently seeking a belt with such drive that I may have to come up with a means for him to find it. My cleric is on what will probably be a life-long quest to make a spear which, if created, would eventually end up as a holy artifact. No small goals there.
I rank this as one of my must have books. If you can imagine it, you can make it.