Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Seven Avengers: Brotherhoods (OGL) PDF

****( ) (based on 1 rating)

Our Price: $5.00

Add to Cart
Facebook Twitter Email

In this sourcebook you can find all you need to know about the Harmony, the force that governs the divine magic on Arthad. You'll find eight brand-new brotherhoods ready to use in your games, including the famed Scarlet Rose Brotherhood, the Brotherhood of the Black Vengeance, The Sisterhood of the Burning Ice and more; plus: background history about the fallen Gods of Arthad, Spells, Feats, Skills and tips for designing your own brotherhood. You will find some wonderful 3d rendered maps and beautiful internal artwork. Moreover, Brotherhoods is an accessory for any campaign setting, you can plug-in these religious orders in your game with ease. All is packed in the usual Øone Games style with a new printer-friendly internal layout. "There's too many" Whispered Jaret wiping blood from his blade, "the wall is lost. We shouldn't stand here anymore..." His comrades turned toward the clearing between the walls. Hundreds of civilians were clustered around the gates, seeking temporary refuge in the depth of the fortress. "The evacuation is not over yet," stated Urtha bracing the mace against the spiked shield. "If the Zenith break over the wall now, it would be... carnage!" Kendrick lifted the shoulders in order to check out movements in his battered armor "The rampart, we'll stand there til the last citizen is safe inside the wall." "It's suicide," hissed the thief peeking the head over the wall " Damn! They're coming up!" "It's a good day to die... like everyone else," Breanor laughed bitterly, his brow creased by fatigue lines, "or better a good day to let die!" Weron smiled, bandaging a knee "True, but every second we gain a person remain alive inside the wall. I could ask no more." The comrades look at each other. "Neither could we." Kendrick boomed, lifting his mace, "Company, ready for action" in forma " A plate-clad hand blocked him. The cavalier looked over his shoulders. Five red armor clad fighters stood quietly nearby. These Brotherhood clerics stood out of place in their crimson armor. "Let us pass," stated the biggest one. The bearded giant held a white rose gently, "Take your tired men and leave the battlements now. Understood?" The comrades descended the first steps of the stone staircase. "What the hell...." started Breanor but Weron stopped him. "Look," the sorcerer had never seen the cleric so... frightened. The cleric with the rose stood, holding the flower over his chest. The other four warriors stood around the unarmed priest and lifted their fearsome crimson swords, pointing them outside, in different directions. "Eina Somashta Aika Daranng," chanted the bearded priest, closing his eyes. "Rei'tha Daran Yara Somashta," the other four warriors chanted, following their leader. Waves of Zenith barbarians began to climb over the battlements, screaming and cursing. "Eina Somashta Aika Daranng."

"Rei'tha Daran Yara Somashta." The four armed priests began to spin and twirl, lashing out their weapons at different angles and directions. At every twist they stood opposite to the bearded priest, and at the same time, they moved around the bearded cleric. The spinning was getting faster and faster. Zenith warriors attacked. The four priests became a crimson hissing blur. Barbarians were hacked to pieces. The crimson blur moved along the battlement, clearing its way with blood and screams. The astonished comrades looked over the battlement. All along the wall there were other spinning men. And they were clearing the wall of the Zenith. "What the hell is this?!" swore Breanor. "Gentlemen," an iron voice called behind them, "you've just witness the most feared ritual of the Scarlet Rose Brotherhood." "The Blooming Rose" Weron paled, "They said, The Rose of Blood has ever its thorns. We are the thorns who fill the blood...." Innikas smiled, "What a surprise; a cultured brother..." "But... no one could see the ritual and live.... why..." Innikas stepped away, "A boon for your courage, for your resolution to remain on the wall. Though a little bit more of uncertainty and you'd be blasted away like the Zenith." The screams of the attackers were dying away while Innikas, the High of the Scarlet Rose Brotherhood, descended the wall.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

Sign in to create or edit a product review.

An RPG Resource review

****( )

In most fantasy campaign worlds there is a rich pantheon - or even several pantheons - of deities, but Arthad is somewhat different. There were gods, but after a climactic battle they mostly killed each other (and a large proportion of humanity) off, and any survivors fled. However, what the common people call 'The Spirit of the Gods' remains, a pervading power known as Harmony which has the happy effect of allowing clerical magic to still work, albeit a bit differently from normal.

The book opens with the background theology of Arthad, a brief run-down of the deities' murderous quarrel and its aftermath, and a list of the key players both on the side of Light and those of the Dark. It's essential reading for anyone wanting to run the Arthad-based adventures completely within this setting, rather than using them in a modified form elsewhere. It's a good example, as well, of how to create a detailed background theology for your own campaign world, even if you don't want quite such an unusual one.

Despite the absence of 'Gods' to worship, there are still groups, known as 'Brotherhoods,' who band together with a common view and purpose to conduct rituals and further their own ends. Many do not seek to spread their philosopy and may retreat from everyday life, living communually in isolated monasteries; while others mix more freely with non-religious people. However, the main contact the ordinary people have with the religiously-inclined is with 'Mystics' who practice the healing arts.

There is a detailed section on how to create your own Brotherhood - a type of community that would work well as an occasionally occuring organisation in any fantasy world even if you are not using Arthad as written - followed by complete write-ups of several Brotherhoods (and at least one Sisterhood!) that exist on Arthad.

Read the rest of the review at Gift Certificates
On Sale and Clearance!

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.