0one's Blueprints: Treetop Village PDF

01GBLU16

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"The old guy said the village was here!" cried the fighter glancing in the woods around him. "So where in the hell is the damn village?". "We absolutely need a cleric for our wounded companion" shouted the wizard. The ranger stared toward the sky and smiledE

The treetop village is suspended between huge trees. Many crawlways link various buildings of the village, snaking around the branches and spiraling around the gigantic plants. Some well-hidden stairs lead to the village and an elevator provides a more comfortable way to climb up. The village has everything it needs: a villa, a meeting hall, a council hall, a great inn with detached bedrooms and some shops. Some hints to use the village follow:

  • The adventurers are walking in the wood when a couple of arrows drop over them. The arrows bear a distinctive mark. The PCs discover the village over their heads and climb up to investigate. The treetop village dwellers are elves and the PCs discover that the arrows belong to the son of the elf king who was spending the night at the village. The young elf claim his innocence but all seems against himE.
  • The PCs stumble into the treetop village and spend the night at the inn. During the night an elf PC (or NPC) disappears. If the PCs investigate, they find that during the last month 30 elves disappeared. A doppelganger took the identity of the innkeeper and, using some drugs, he sells elves to the drow who dwell in the underground near the village.
  • A small community of men and elves have built the treetop village in order to defend themselves from the orcs and other monsters. Suddenly, while the PCs are visiting the village, the druid discovers that the huge trees are dying. An unknown plant disease is found within each of the village's trees. The PCs must unmask the orc shaman, polymorphed and disguised as good druid who pretends to "heal" the plants with his magic.

The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

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