0one's Blueprints: Citadel PDF

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01GBLU12

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Welcome to your favorite base of operations: the Citadel. This small citadel is a perfect headquarters for your party; also, within its walls, it may offer many opportunities to adventures who take home here.

The citadel flanks a river (or sea) and features a small port. Two gates lead the travelers into the walls of the citadel. Inside the citadel, you can found everything a small community needs: stables, forges, inns, a large temple area, a lord's house, gardens, wells and more.

The citadel could be the keep of a larger city surrounding it or simply a small town, perhaps an extension of the lord's keep. The citadel features two levels (ground level and first level) and a roof level is also provided. Below the ground level, you can found a cavern complex that links with the manor's dungeons and a small sewer system.

Please note the citadel is very large so the grid square should measure 20 feet.

Some hints to use the Citadel follow:

  • Upon the party arrival at the citadel some mysterious murders begin to happen. One of the PCs was spotted on the murder place and the entire party is caged in the dungeon. The PCs must escape and found the true assassin to prove their innocence.
  • A gang of smugglers use the caverns north of the citadel as base for their illegal activities. The lord is too weak to fight them and asks the party to deal with the bandits.
  • A band of thieves visit regularly all the rich merchant's houses, leaving no traces or signs. The merchants offer a reward to the group who will capture the thieves and retrieve their wealth.
  • During the night Kuo-Toas emerge from the murky river water; they seek something in the temple of the citadel, something was stolen from them centuries ago. The local cleric hides a terrible secret linked to this item. The party is hired to protect the item.

The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Product Availability

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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An RPG Resource Review

5/5

Billed as a 'small' citadel, I think it's actually quite a spacious one, suitable for whatever political intrigues or bloody insurrections you may have in mind. The introductory material covers the customisation possible (showing or hiding fill, numbers, grid, and furniture) and presents a legend for map symbols - and also suggests that the grid be taken as 20' squares as the place is large! There are also some ideas for how the citadel can feature in your game. This might be the centre of a larger town, or a stand-alone and self-sufficient outpost. It's on a river (or sea shore) with a dock, as well as stables, a forge, inns, and other necessities.

The first plan shows ground level, the second shows the upper level, and the third the rooftops (perfect for parkour...). There are two further plans, one showing the caverns underneath, part of which has been altered to form a dungeon complete with cells, the other presents a sewer system.

There are well over an hundred rooms to play with. The temple is massive, either whoever rules here is quite fanatical about their deity or maybe this is the base of a religious rather than secular power. Although the introduction talks about stables, a forge, and drinking establishments, most of the chambers are able to be assigned as you wish - there are some obvious stables with rows of stalls.

The main courtyard boasts a massive structure which could be a flamboyant podium or memorial of some kind. Maybe this is where whoever is in charge holds audience, on dry days! There's accommodation, a cloister, halls, two entrances, and a smaller courtyard that has a gated entrance to the larger main one.

There's a lot to play with here. Have fun designing the centre of power for a faith or an area of your campaign world - or have even more fun gifting it to your party when they reach a resonable level or pull off an amazing feat that deserves reward, and watch them making it over as they wish (and then, of course, invade!). It's an unusual edifice, yet one replete with potential to do something quite unique!


The Exchange RPG Superstar 2010 Top 16

"Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture. "

What are the software requirements for this. Will Acrobat reader do the job, or would I have to spring for full-functioned Acrobat?


IIRC, all the 0one PDFs just require Acrobat Reader.

Paizo Employee Chief Technical Officer

Lilith wrote:
IIRC, all the 0one PDFs just require Acrobat Reader.

Yes, the free Adobe Reader is all you need—but make sure you have the latest version. You'll be much happier.


I just recently purchased this and the level/map portion is blank. This makes it rather difficult given there are hundreds of rooms. Has anyone else experienced this?

Paizo Employee Chief Technical Officer

Loralon wrote:
I just recently purchased this and the level/map portion is blank. This makes it rather difficult given there are hundreds of rooms. Has anyone else experienced this?

You're the first to report this, and we've been selling it for months. Are you using the latest version of your PDF reader?


I just updated to Adobe Acrobat Reader 9. Unfortunately, there is still nothing within the level/map portion as there is the Castle. The floor plans are great but there is no key what rooms are what.

Paizo Employee Chief Technical Officer

Loralon wrote:
I just updated to Adobe Acrobat Reader 9. Unfortunately, there is still nothing within the level/map portion as there is the Castle. The floor plans are great but there is no key what rooms are what.

I think I'm confused about what you're reporting. Can you be more specific?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Vic Wertz wrote:
Loralon wrote:
I just updated to Adobe Acrobat Reader 9. Unfortunately, there is still nothing within the level/map portion as there is the Castle. The floor plans are great but there is no key what rooms are what.
I think I'm confused about what you're reporting. Can you be more specific?

And have you checked out the "Rule the Dungeon" feature. It can produce the effects you seem to be describing.


Being one of the first product of the Blueprints line, this one has no keys for identify rooms or places. Numbers are provided for customization purposes.

The blueprints line has evolved since 2005 (the publishing year of The Citadel) and now every map comes with a detailed key, also we've switched from checkboxes to the Rule the Dungeon Feature and added hexagonal grid, listening to the requests of our customers.

The Exchange RPG Superstar 2010 Top 16

Ah, that's good to know.

I've purchased the Citadel and the Catacombs, and both of those were fill-in-your-own-keys, much like the old Basic Dungeons & Dragons module B1. That didn't suit my needs at the time, so I'd never bought another.

You're saying that other products in the line have more information?


Chris Mortika wrote:


You're saying that other products in the line have more information?

Yes, from "Cavern of Chaos" on (Blu27) we've added the "Rule the Dungeon" feature which gives you more control over the product, allowing you to toggle grids, doors, furniture etc.

As for the information, almost all products (well, except The Citadel and few others) have numbers and a key for numbers. Some products have a very small description of the locations also.

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