0one's Blueprints: Lost City PDF

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01GBLU09

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The Lost City is the most prized adventure ground for the player characters. The city usually hides many secrets, keep great treasures and, of course, features great dangers. The Lost City can be placed beneath the sands of a desert, in a vast underground cavern or in the depth of the ocean. The Lost City is divided in two zones: the normal city and the kings dwelling. Obviously, this city should have been ruled by a powerful god-king or by a mighty clergy since the main area is completely devoted to temples and crypts. A stone wall encircles the kings dwelling and most of the temples inside it lie beneath the surface ground. A large pyramid, keeping the crypt of a long forgotten god-king, overlooks the entire complex.The maps presented here cover most of the kings dwelling, consult the suggested key at the end of the product to find out how the maps join each other.

Some hints to use the Lost City follow:

  • The City lies among the sands of a desert. Nobody is able to find it without a magical artifact. Looking through the artifact the city appears, otherwise is invisible. The PCs soon will discover that the magical artifact allows them to see the city dangerous inhabitants...
  • The City is found in a vast underground complex. Cultists of a long forgotten deity perform obscene rituals among the ruins of the city, trying to awaken an ancient evil buried in the pyramid crypt.
  • The PCs find a magical gate that transports them in an underwater lost city, the gate closes behind the PCs. The PCs explore the underwater city and meet treasures and dangers.
  • A cult of serpent-men occupies a ruined city in the desert. They seek an ancient artifact buried in the city that would allow them to spread their cult all over the humankind. The PCs must infiltrate within the cult and search in the kings dwelling in order to find the artifact before the evil cult.

The Blueprints product line offers you old-fashioned blueprint-style maps for your adventures and campaigns. Each map includes a blueprint version and a standard black-and-white version. The maps are all vector-based for maximum print resolution. Despite their old-fashioned appearance, each map offers a degree of customization by taking full advantage of pdf technology. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, fill the walls, or hide doors and furniture.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild and so on. You can use these maps as reference to build your own adventures or simply have them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

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01GBLU09


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An RPG Resource Review

4/5

Finding a lost city can ensure your name goes down in history or even provide you with fabulous wealth... or your death! It can certainly be an adventure. So here is one, ready to explore. The introductory notes explain how the customisation tools work, enabling you to decide whether or not you wish to display heavy fill, a grid, numbers, or the furiture and other set dressing supplied. It's reasonably flexible and handled neatly. There also are some ideas about what's going on here that might have drawn your party to explore...

The first plan is an overview of the city as a whole. There's a large walled complex with a couple of gates that contains a massive pyramid and other structures (the introduction suggests these are temples) and there are many smaller structures outside the walls. There is also an entrance to the city which looks like a river dock... this could prove interesting if, as is suggested, you situate the lost city in the middle of a desert, half buried in sand!

Next up is one of the structures from the main compound, which is tagged as the Hall of Heroes. This has a long pillared hallway with statues in niches, and another area down a long corridor that has more statues standing as if on guard outside a series of small rooms. It's a bit unclear where this is on the overview map, but if you take the entrance to the Hall of Heroes to be the entrance through the walls into the compound it begins to make a little more sense. Perhaps everyone entering the compound is obliged to pass through here in respect to those heroes who have gone before.

These are followed by a couple of temples - which if the 'fill' is to be believed are carved out of solid rock! Each consists of a pillared worship area with at least one statue. Next is a page showing another small temple and what are described as a series of crypts - long passageways with lots of tiny rooms. Then there comes a plan labelled 'Main Crypt (Pyramid)' - think of the internal structure of the Great Pyramid at Giza and you get the idea, one major tomb down a long flight of steps.

In an attempt to make things clear, the final plan is a side elevation/cross-section showing how the main crypt is positioned within the pyramid. You are then provided with a few pages on which to make your own notes.

The central burial complex is covered quite well, but the rest of the city has been rather neglected. What are all the other buildings? Where did people live? Or did they only come here to bury - and perhaps even worship - their dead? Have fun coming up with answers to these questions! These plans will do nicely for more modern games as well when you need a complex of this kind for the party to explore.


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