They know who you are.
They know where you live.
They know that you know about them.
And they're coming to get you.
What if all the strange tales you hear are true?
What if there really are UFOs, vampires, mind-reading mutants, secret societies, and government conspiracies? What if the world is not as it seems, but as those who really run things just want it to look like? And what would they do to you if you found out?
We have been visited by aliens for centuries.
Why do they always remain so secretive? Are they doing things they don't want us to know about, or are they afraid of what we would do with their knowledge? Or both? Now that we know about them, we have our own watchers. But why aren't they telling us what's going on?
There have always been those who were different.
Reviled for their appearance or hated for their powers, they learned to hide among humanity in different ways. But regardless of appearance or ability, they are still human, and their powers help them achieve human ambitions, for better or for worse.
Rumors of global manipulation have flourished for centuries.
Cloaked in secrecy and intimidation, these groups have influenced national and global history. Some, like the Spanish Inquisition, utilized groups of powerful radicals to act overtly. Others, like the Illuminati, have remained shrouded in mystery, believed in only by the lunatic fringe; their existence and purpose never conclusively proven.
It is a present just like our own, identical in every detail...except that you know the truth, and they don't like it.
CORPS is a 90-page game setting for Active Exploits(tm) Diceless Roleplaying and can also be used as a sourcebook for other game systems. Support at www.pigames.net
Note: This version is based on BTRC's original CORPS game (first edition). Both previously unpublished material and content from other supplements have been compiled in this edition. If you were a fan of BTRC's first CORPS game (black and red cover), you will want to get this as a sourcebook.
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