Pirates. Thieves. Temptresses. The fallen classes of the Hyborian age live amongst the
shadows, lurking and hiding in the dark recesses of every city. Civilised people often presume
rules come from the gods or even from strange books wherein the "Truth" is written. Actions
are either correct or incorrect and a culture of guilt arises from violating the tenets laid down
by society. Societies who try to live by those rules breed shadows and these shadows are the
fallen classes, by-products of all the impulses contrary to a given society's definitions of truth
and order. Some consider the shadows evil, others see them as a necessity. Many long to give
in to the shadows but pretend to condemn them. The fiercest—barbarians, nomads and
borderers—are forces of nature impacting upon society. The finest—nobles, scholars and
soldiers—are the creators and maintainers of society and 'law' itself. The fallen represent
impulsive temptation—those who reject the 'Truth' insisted upon by the finest and challenged
by the fiercest. To be one of the fallen is to be hunted by the so-called finest elements of
society. To be one of the fallen is to have your deeds and beliefs treated as sinful, criminal or
worse.
The first section of this book reveals a shadow few want to discuss: the temptress. Although
there are males who fit the role of tempter, the fears of Hyborian society usually revolve
around the women who break society's rules, the women who stand up to men, the women
who refuse to give in to the laws dictated to them by the men who dominate their
environment. They angrily label these women as 'whores' but this is an inaccurate label borne
of man's fears, an attempt to belittle those who have the strength to stand up to the
establishment.
The second section of this book discusses how the various cultures of Conan's age look at the
pirate, thief and temptress classes. Advice is given on what skills and feats to emphasise for
each culture's iconic brand of these three classes, as well as additional cultural information. In
some cases, variant rules are offered to better portray these character classes in some cultures.
The third section of this book reveals the secrets of the fallen classes. Information on ability
score options, archetypal roles, new uses for old skills, information on crime families and
thieves' guilds are presented. Also, new poisons and rules regarding shock and surprise are
given. New combat manoeuvres also provide for varied combat and character concepts.
The fourth section of this book shows how to mix and match the nine character classes to
create new archetypes of the pirate, the thief and the temptress. Here you will find nymphs,
vamps, sea captains, privateers, crime lords and many more.
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