Rifts Ultimate Edition (based on
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Rifts is a multi-genre role-playing game that captures the
imagination unlike any other. Elements of magic, horror,
and the supernatural co-exist with science, high technology
and the ordinary. The game spans countless dimensions,
making anything and everything possible. Players are truly
limited only by their imaginations!
Rifts Ultimate Edition is a completely rewritten
and updated version of the original game played and
enjoyed by an estimated 1.5 million gamers.
Not exactly a Second Edition, because most of the rules
will remain unchanged, Rifts Ultimate Edition is
expanded and improved. There will be more world
information, tips on how to use the time-line and World
Books, rewrites on O.C.C.s, and in some cases, expansions
of and more details on O.C.C.s such as the Headhunter,
Mercenaries, the Techno-Wizard and Shifter, as well as a
few new O.C.C.s. Our goal is to make Rifts more
exciting and compelling than ever, while at the same time
making the rules better organized, clearer and easier to use.
The wonder and infinite possibilities of Rifts—all brought
to pulse-pounding life like never before. Of course, there
will be a few fun changes and additions, but nothing so
dramatic as to make the 40+ available sourcebooks
Approximately 30 unique Occupational and Racial
Character Classes, including Cyber-Knights, cyborgs,
Glitter Boys, Psi-Stalkers, Dog Boys (mutant
humanoid dogs), Juicers, Crazies, Techno-Wizards,
Ley Line Walkers, Mystics, Shifters, Elemental
Fusionists, Mind Melters, and many others.
Supernatural and magical creatures, like dragons,
available as player characters; others are horrifying
menaces from the Rifts.
Bionics and cybernetics offer a vast range of
mechanical augmentation; meanwhile, chemical
enhancement (Juicers) and brain implants (Crazies)
can turn a human into a superman, though with
Psychic powers are the source of the Burster, Mind
Melter and Mystic's abilities
Strange forms of magic are at the command of
characters like the Ley Line Walker, Shifter,
Elemental Fusionist, Rifter and Techno-Wizard (who
combine magic and technology)
Super-technology with Mega-Damage body armor,
energy weapons, rail guns, power armor, and human
The Coalition States: Humankind's salvation, or its own
Cover by Scott Johnson
Color end sheets by John Zeleznik
New artwork and color pages throughout
Written and created by Kevin Siembieda
Bonus points for being a nice hardback edition, on top of being a solid release of the rules in general. However it's still the same old game it's always been. The editing and cohesiveness feels a little rough at times, but this is par for the course with Palladium. Would definitely recommend this for any Rifts fan or someone curious about the game for a comprehensive look.
Same poor editing, poor organization, and inconsistent or contradictory information. After so many years I'd think that the author would get it right at least once. It even conflicts with the G.M.'s Guide that was released the previous year!
Well for those of us who have been waiting for a decent reprint this is the one. The layout is a little better as is the flavor text. The stats are better dealt with and the added material from other sourcebooks like the Cyber Knight information is excellent.