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Rifts Ultimate Edition

***½( ) (based on 3 ratings)

List Price: $39.95

Our Price: $35.96

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Rifts is a multi-genre role-playing game that captures the imagination unlike any other. Elements of magic, horror, and the supernatural co-exist with science, high technology and the ordinary. The game spans countless dimensions, making anything and everything possible. Players are truly limited only by their imaginations!

Rifts Ultimate Edition is a completely rewritten and updated version of the original game played and enjoyed by an estimated 1.5 million gamers.

Not exactly a Second Edition, because most of the rules will remain unchanged, Rifts Ultimate Edition is expanded and improved. There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts—all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete.

  • Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others.
  • Supernatural and magical creatures, like dragons, available as player characters; others are horrifying menaces from the Rifts.
  • Bionics and cybernetics offer a vast range of mechanical augmentation; meanwhile, chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results
  • Psychic powers are the source of the Burster, Mind Melter and Mystic's abilities
  • Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology)
  • Super-technology with Mega-Damage body armor, energy weapons, rail guns, power armor, and human augmentation
  • The Coalition States: Humankind's salvation, or its own worst nightmare?
  • Character sheets

Cover by Scott Johnson
Color end sheets by John Zeleznik
New artwork and color pages throughout
Written and created by Kevin Siembieda

Product Availability


Ships from our warehouse in 4 to 11 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PAL0800HC


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Product Reviews (3)

Average product rating:

***½( ) (based on 3 ratings)

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Great core book.

****( )

Bonus points for being a nice hardback edition, on top of being a solid release of the rules in general. However it's still the same old game it's always been. The editing and cohesiveness feels a little rough at times, but this is par for the course with Palladium. Would definitely recommend this for any Rifts fan or someone curious about the game for a comprehensive look.


Same as usual...

**( )( )( )

Same poor editing, poor organization, and inconsistent or contradictory information. After so many years I'd think that the author would get it right at least once. It even conflicts with the G.M.'s Guide that was released the previous year!


It's about time

*****

Well for those of us who have been waiting for a decent reprint this is the one. The layout is a little better as is the flavor text. The stats are better dealt with and the added material from other sourcebooks like the Cyber Knight information is excellent.





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