Dungeons & Dragons: The Shackled City Adventure Path Hardcover (based on
24
ratings)
Paizo Publishing, LLC
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Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. To foil the agenda of evil cultists, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City?
Originally published as 11 linked adventures in the award-winning Dungeon magazine, the Shackled City Adventure Path is the most ambitious official Dungeons & Dragons campaign ever created. Now, for the first time ever, everything you need to play the campaign has been compiled into a deluxe 416-page full-color hardcover that also includes an 8-panel fully detailed map of the City of Cauldron, a 12-page full-color map and illustration booklet, and a brand new Shackled City adventure written by fan favorite author Christopher Perkins.
Specs: 416-page, full-color hardbound book; 8 3/8" x 10 7/8"
Check out Part 1, Part 2 and Part 3 of our design diary from Erik Mona, James Jacobs and Sean Glenn. You can also download a preview of the introduction, including the table of contents, and another of a statblock page showing NPC progression throughout the campaign. The player handouts are now available for download, too. Or join the buzz on our Shackled City messageboard forum.
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My group spent 28 month, rotating 3 DMs and used the (then new) Pathfinder rules. We had a blast! We even did a 3D battle map of the final battle complex
Good fun. Does a nice job of taking PC's from 1 to 20 with strong ties to an interesting city! No real global politics and only some plane hopping as you neared the end. Lots of interesting bad guys and lots and lots of local politics!
Having waited many years to finish other material with my group, I found this hardcover so easy to instantly step into. Literally begining this new campaign within a week of opening the book. If you are suddenly forced to start a new series of adventures (TPK) this adventure path is one of the best things to have on your shelves to pull out and begin to play.
I'm still running this campaign and I love it (as do my players) this AP was the first thing to hook me on paizo (in the dungeon magazine) and the book was the first time I discovered paizo on its own and not just as "D&D". The campaign, its city setting, its npc's are all top notch (and it is't too hard to convert to other cities, sure some work is necessary, but still - it is easy, I run it in a modified Raven's Bluff). I own all the magazines, I bought the book at full price and thought it was worth every dollar - at this price it's a bargain. Month of fun, an interesting city to play with even after the campaign ended - just get the damn book...you won't be sorry, promise!
Even having the original Dungeon mags, this was well worth the purchase at full price. At $30, this is an amazing deal. Wonderful NPC depictions, a cool atmospheric city, planehopping; the list goes on.
As I say it is truly an awesome book. The one and only gripe I can even muster is the handouts not being actually a seperate booklet but needing cut away from the book bothered me. Beyond that it was freaking awesome, and the presentation is top notch. I wish Aow and STap could have gotten this treatment, ah well at least Pathfinder is going :P